Sportsbook Rules
1. General
1.1. These terms and conditions apply when using the Sportsbook platform for betting. When placing a bet, the account holder automatically accepts the terms of the current Sportsbook Rules and fully agrees with them. The account holder confirms that at the time of betting, he/she has reached the age of majority, which is allowed for betting according to the laws of the jurisdiction in which he/she is located. All information provided by the player in the process of registration on the site Sportsbook is up-to-date and accurate; the player also understands that there is a risk of losing money when making bets and it is not possible to make any claims to Sportsbook in connection with losses.
1.2. Sportsbook reserves the right, without prior personal notice, to make any changes or additions to the rules, regulations and payment procedures set forth herein, as well as to payment and betting limits. Therewith, the conditions of previously made bets remain unchanged, and all subsequent bets are subject to the modified rules.
1.3. By accepting the terms and registering on the website, you agree that Sportsbook has a right to conduct any identification, credit and other verification (video verification) checks from time to time as necessary and in accordance with the applicable laws and regulations or as requested by the relevant regulatory authorities. You agree to provide the requested information in connection with these verification checks. We reserve the right to suspend your account or restrict your access to it in any reasonable way until the appropriate checks are completed to our satisfaction. The terms of these inspections are set by Sportsbook on an individual basis, but not more than 30 days for the verification of player documents and not more than 180 days for the verification of the player's bets.
1.4. We reserve the right to ask you for the origin of your funds. For this purpose, the player must provide additional information and documents that confirm that you have sufficient funds for betting (salary, confirmed by bank statements or place of work indicating the position held).
1.5. In case there are signs of fraudulent actions of different nature related to betting, betting, receiving winnings and withdrawal of funds from the personal account, presenting fake documents, committing acts on behalf of the client by a third party using the registration and personal data of the identified player, Sportsbook has the right to stop such actions by its own forces - by contacting and agreeing with the player to conduct a video verification (until this procedure is completed, the player's account is blocked), as well as by contacting the competent authorities on the fact of committing the act. At the same time Sportsbook is not obliged to prove the guilt of the player in the aforementioned situations by providing evidence to customers.
1.6.After agreement with the player of the timing of the video verification is appointed date of a video call with an employee of Sportsbook (Skype/Google Meet). Video verification takes place in English (if the player has no knowledge, he must provide an interpreter on his part). During the video call, the player must be present in a closed room alone (except for the presence of an interpreter), and the player is forbidden to wear and use various accessories and clothing that may interfere with the identification of the player.During the video verification, the player will be asked a number of questions to establish the validity of previously provided documents, as well as questions, the answers to which may allow to establish a violation of the rules of Sportsbook. According to the results of the video verification Sportsbook may decide to cancel all bets of a player, including the withdrawal of all deposits made as compensation for the implementation of fraudulent actions, as well as the subsequent blocking of the account. Any decision made shall be final.
1.7. We reserve the right to make a phone call to the number provided in your user account, which at our own discretion can be a necessary part of the KYC procedure. Until the account is fully verified, no cashouts will be processed. In case the provided phone number is incorrect, missing or false or the player will not answer the phone call, we reserve the right to confiscate your winnings and/or disable your user account. We will make reasonable efforts trying to contact you regarding the withdrawal of the funds, but if we are not able to reach you (by email or phone) in two (2) weeks, the funds will be retained by the Company, since you have failed to pass the KYC procedure. After this period (2 weeks), no claims are accepted from the player.
1.8. If a player refuses to go through the verification procedure (video verification), Sportsbook reserves the right to declare all bets invalid. The player's refusal from verification shall be considered as a direct written refusal, as well as complete or partial absence of actions from the player to fulfill the requirements of Sportsbook on the verification procedure within 2 weeks (starting from the first letter sent to the player about the need to undergo verification / video verification).
1.9. Registered player is prohibited to re-register as a new player, including with other registration data. Re-registration is allowed only after agreement with Sportsbook. Players are prohibited to provide third parties to use the player's personal account, make any operations in it, use other person's bank cards or payment details to deposit/withdraw money, as well as transfer funds from other people's accounts of electronic payment systems and Internet wallets.
1.10. Sportsbook prohibits two or more players to make bets from the same IP address, the same computer, or from the same local network, to avoid suspicion of collusion (multi-accounting). Sportsbook has the right to block the accounts of such players with the subsequent cancellation of all bets on the linked accounts.
1.11. We make every effort to ensure that the website content is correct but all information about the current progress of events is for informational purposes only. Sportsbook does not accept any responsibility for inaccuracies. We recommend that you always use alternative sources of information.
1.12. The English version of these Sportsbook rules takes precedence over all other versions, editions and translations. In the event of a dispute over the content or interpretation of these Sportsbook rules, or in the event of a discrepancy or inconsistency between the English version and any other version of the Sportsbook rules, the English version shall prevail.
1.13. If some issue is not subject to these rules, Sportsbook reserves its right to finalize the decision individually and based on the principles of fairness.
1.14. The home team appears first and the away team second, unless otherwise noted. In some American leagues the teams are arranged both in direct order (home team - away team), and in reverse order. In the case of the reverse order no refunds are made on bets.
1.15. Sportsbook is in no way responsible for errors in entering, transmitting, displaying, publishing, betting or odds information. If any bet has been accepted in error, Sportsbook reserves the right to cancel it - if there have been obvious errors regarding odds or results, such as erroneous display of odds, participating teams, results, match format, etc. In the case of incorrectly calculated markets, we reserve the right to correct them at any time.
1.16. Hyperlinks to other sites are provided for information purposes only, Sportsbook is not responsible for their content and players use them at their own risk.
1.20. Basic Terms and Definitions.
1.20.1. Line - A list of suggested events with odds of potential winnings provided by Sportsbook.
1.20.2. Player (client) is an individual who has made a bet with the Sportsbook.
1.20.3. A bet is an agreement entered into by a customer with a Sportsbook, according to the terms of which the loser must fulfill his obligations. It consists of accepting bets from bettors on the terms offered by Sportsbook in line.
1.20.4. A bet is a player's selection of an outcome in the market, confirmed by the deposit of funds serving as a condition for betting.
1.20.5. Outcome is an individual position in the market on which a bet can be placed.
1.20.6. Winning odd is the number by which the bet amount is multiplied during the settlement of payment.
1.20.7. Result is the result of the event (outcome) on which a bet was made.
1.20.8. All tickets will be settled at the odds on offer when the bet was placed.
2. Bets
2.1. A bet is considered valid from the moment of its registration in accordance with the conditions determined by these rules. After the bettor clicks on "Place a bet" in the bet coupon and a window appears with the message "Bet accepted", the bet is considered made. If this message does not appear, the customer should check their betting history or contact support for clarification.
2.2. After making a deposit to the account, it is necessary to place it 3 (three) times (vager x3), unless otherwise specified. Only accepted and calculated bets (Win or lose) in the wagering of the deposit are taken into account (cancelled and bets for which a refund has been made also do not count for wagering). If the player refuses to wager the deposit, Sportsbook reserves the right to refuse withdrawal.
2.3. If the odds change at the time the bet is placed, the player will receive a notification in the bet coupon. The bet may not be accepted by the system until the player agrees to the changed odds. The player can turn on the option "Accept odds change" so that the bet is accepted immediately without confirmation of the changed odds.
2.4. Pre-match tickets may be accepted before the specified time and this time may not relate to the commencement of the event in question. Sportsbook reserves its right to invalidate tickets placed after the specified time, including due to content sync errors or amended start times. If for whatever reason a ticket is accepted following the commencement of the event, it means that the rules of the game have been violated, therefore Sportsbook reserves its right to cancel such tickets and calculate the odds at 1.
2.5. The player has no option to cancel the registered outcome after placing the bet. The player is obliged to ensure the selected outcome corresponds to their wish before confirming payment for participation in the bet!
2.6. The maximum bet amount depends on various criteria: sports, event, market, etc. These factors are determined by our platform for each event and for each type of bet and are subject to change without prior written notice. Sportsbook reserves its right to limit bets on individual events and to impose or remove special account limits for individual customers without notice or explanation.
2.7. Sportsbook is the final authority responsible for the validity of any accepted tickets, regardless of the conditions in which those tickets were made.
2.8. Sportsbook for some markets offers the player to use the function of cashout (to get the calculation of bets before the final determination of the outcome of the market). Cashout is not offered on the 2-source markets, where the possible outcome, which is not available for betting and in the case of which there is a return on the market (payment at odds of 1). If for any reason the cashout function has been applied to such markets, Sportsbook reserves the right to cancel such bet and recalculate in accordance with the official result. Sportsbook has the right to cancel the cashout feature at any time without any notice to the players. Cashout is determined automatically by the system and if any influencing factors change, it is also changed and offered automatically.
2.9. The client has no right to bet on events in which he is a participant (athlete, coach, referee, etc.), as well as to act on behalf of these persons. Sportsbook prohibits the acceptance of bets from employees of betting companies and if this becomes known, then bets for the entire period of the game are subject to refund.
2.10. It is forbidden to use technical and software tools that use algorithms for automatic decision-making, as well as programs and scripts, including "bots". In case of violation of this rule, such an account shall be blocked and all bets shall be refunded.
2.11. If there is a reason to believe that the bet was placed after the outcome of the event was already known, or after the competitor gained an advantage (for example, an advantage in the score, replacement or removal of a player, etc.), Sportsbook reserves its right to invalidate the given bet (make a return), on both winning and losing outcomes.
2.12. It is prohibited to include in "express" and "system" the different events of the same match, bets on the same player in the same tournament (for example, on winning a tournament and on winning a match). If any events related to this match were included in the "express" or "system", this bet will be refunded even if the betting platform has not blocked it.
2.13. Sportsbook prohibits group bets. Repeated bets on the same outcomes from the same or different clients may subsequently be declared void. After the official result of a competition/event is known, Sportsbook may decide to void such bets if it suspects that customers are acting in collusion.
2.14. Any change in the score and other parameters of the match, caused by an official referee's decision or mutual agreement of the participants in a live match is not grounds for cancellation of the bet.
2.15. If the result of the event for any reason canceled or changed later, the calculation of bets shall be based on the original (actual) result. Actual results are the results announced on the basis of official protocols and other official sources of information immediately after the end of the event. For results on statistical indicators the primary protocols placed on the official sites of the corresponding tournaments are used. Results for statistical indicators can be added within 48 hours after the end of the events. In the case of data discrepancies from different information sources, Sportsbook suspends the payment of winnings until the results are fully clarified. If the result of the completed event, presented on the official site, differs from the data of the television broadcast, Sportsbook reserves the right to calculate according to the data of the television broadcast. In controversial situations that do not have a precedent, the final decision is made by Sportsbook.
2.16. All bet refunds will be credited to the bettor's account.
2.17. Claims of players on the results of the calculation of events will be considered only in the package with the official documents of the relevant sports associations. The results announced by any bookmaker's offices, as well as other information resources are not official sources of information for Sportsbook.
2.18. The Sportsbook reserves the right to check your identity prior to processing payouts and to hold any refund or withdrawals for the time needed to check your identity. In case you provide false or incomplete Personal Data, the withdrawal can be refused and the Player Account terminated, of which you will be informed by email. In case of providing false personal data the Sportsbook reserves the right to cancel all bets and winnings as well as terminate user's account. The Sportsbook may be required to report the player's actions to the applicable regulatory bodies.
2.19. All claims and disputes on Bets will not be accepted after 3 days from the date of calculation of such bets.
2.20. Sportsbook cooperates with various independent sports organizations to ensure the integrity of sports events and in the presence/suspicion of unsportsmanlike conduct on any match, we reserve the right to suspend the acceptance of bets on such event with subsequent proceedings. Payments of such bets will not be made until the final opinion of an international organization or Sportsbook team on the invalidation of bets. Such bets will be refunded. The period of proceedings on suspicion of match-fixing may not exceed 180 days, after this period Sportsbook provides an answer whether the match was recognized as a match-fixing, but without providing any written evidence to the player.
2.21. In accordance with KYC/AML policy, after the verification of player documents, Sportsbook reserves the right to impose various restrictions on the player's playing activity, including the possible subsequent blocking with the withdrawal of all funds if the player's personal information is found in the following lists: 1.)Politically Exposed Persons (including relatives and close colleagues); 2) Sanctions lists; 3) Lists of persons suspected of money laundering; 4) Persons who have committed fraudulent actions on various Sportsbook/Casino projects.
2.22. If a player is suspected of foul play, Sportsbook reserves the right to block the account and investigate all bets made. The period of verification of bets cannot exceed 180 days. If there is evidence of fraudulent activity (Sportsbook recognizes the fraud activity), Sportsbook has the right to cancel all bets of the player for the entire period of the game with the subsequent blocking of the account. Sportsbook is not obliged to provide the player with evidence of fraudulent activity.
2.23. Sportsbook has the right to conduct various bonus activities for players, but reserves the right to refuse to credit the player with various types of bonuses without explanation.
2.24. If the Sportsbook mistakenly credit your Player Account with a bonus or winnings that do not belong to you, whether due to a technical issue, error in the paytables, human error or otherwise, the amount and/or the winnings from such bonus will remain the Sportsbook property and will be deducted from your Player Account. If you have withdrawn funds that do not belong to you prior to us becoming aware of the error, the mistakenly paid amount will (without prejudice to other remedies and actions that may be available at law) constitute a debt owed by you to us. In the event of an incorrect crediting, you are obliged to notify us immediately by email.
2.25. If Sportsbook detects abuse of bonuses by the player, it has the right to cancel such bonuses, as well as winnings on them, as well as deny the player to participate in any bonus offers in the future.
2.26. Sportsbook reserves the right to refuse to accept bets of any kind from the betting participant without prior notice, reimbursement, explanation or reason stated.
2.27. The website can be used solely for personal purposes and shall not be used for any type of commercial profit.
2.28. If the original express bet includes a mistaken competitor or invalid selection, the ticket will be calculated based on the selections that remain. The odds for an invalid bet selection will be 1.
2.29. Should the user become aware of possible errors or incompleteness in the software, he/she agrees to refrain from taking advantage of them. Moreover, the user agrees to report any error or incompleteness immediately to the Sportsbook. Should the user fail to fulfil the obligations stated in this clause, the Sportsbook has a right to full compensation for all costs related to the error or incompleteness, including any costs incurred in association with the respective error/incompleteness and the failed notification by the user.
2.30. To prevent any fraudulent activities concerning bitcoin transactions we lay down the following rule: In case the transaction is marked as replaceable - Opt-in Replace-by-Fee (RBF) the sportsbook reserves the right to close such accounts immediately and withhold any wins.
2.31. Sportsbook is not responsible for changes in the amount of payments associated with exchange rates fluctuations of both fiat and cryptocurrencies.
2.32. The player is solely responsible for reporting and accounting for any taxes applicable to them under relevant laws for their participation in gambling including any winnings that they receive from the Sportsbook.
2.33. The Sportsbook is not liable for any hardware or software defects, poor Internet connection and other technical problems that have occurred on player’s side. 2.34. Max odd for multiple bet – the maximal possible odd for multiple bet. It is set 1000, and no matter the event count and odds of the selections in the bet, the total odd cannot be higher that the value.
2.35. The maximal possible event combination for multiple bets is 50, the player will not be possible combine 51 or more events in one bet.
3. Sports Rules
3.0.1. Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
3.0.2. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
3.0.3. For markets that are already determined, in the event of early abandonment, cancellation, suspension, etc. any bets accepted on these markets will stand. For example, if a football match is abandoned and the score is 2-1, bets on over/under 0.5, 1.5, and 2.5 will stand, any other lines are declared void/returned.
3.0.4. Bets on markets not determined, even where a natural conclusion would cause an indisputable result, are void.
3.1. American Football
3.1.1. Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void. In 2-Way Markets Push Rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.3.1.1.1. If a match has been interrupted and it has not been played within 24 hours, all bets are subject to a refund, except for bets whose result was clearly determined before the match was stopped.3.1.1.2. If the start time of the match is postponed by more than 24 hours, all bets are subject to refund.
3.1.2. Pre-Game Bets (Game Lines Including 2nd Half/4th Quarter Bets) INCLUDE Overtime Unless Stated Otherwise There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined, unless stated otherwise. All NFL match markets and pre-game props will be settled according to game stats on www.nfl.com published on day of the game. Subsequent amendments do not affect settlement.
3.1.2.1. For all spreads and totals bets, Tie or Push rules apply.
3.1.2.2. 1st Half/Fulltime or Double Result
Predict the result at half-time and end of regulation time. The game must be completed for bets to have action. This market EXCLUDES overtime for settlement. For pre-game props the game must be completed for bets to have action, unless settlement of bets is already determined.
3.1.2.3. Team Totals, Odd or Even
Zero score by a team will count as Even for settlement purposes.
3.1.2.4. First Offensive Play of the Game
3.1.2.5. Total Offensive Yards
Settlement is based on the Net Yards for both teams (includes sack yardage lost).
3.1.2.6. Team to Gain Most Passing Yards
Settlement is based on the most gross yards thrown.
3.1.2.7. Team to Gain Most Rushing Yards
Settlement is based on the most Total Rushing yards gained (includes negative yardage).
3.1.2.8. Penalties
All Penalty markets are based on the Penalty being accepted. Declined Penalties do not count.
3.1.2.9. Player Props/Performances
Bets stand or ‘are action’ if player competes in one Down. Player match-ups stand or ‘are action’ if both players compete in one Down. Push/Tie rules apply. For the following markets your player must be dressed/active for bets to stand (as per the official NFL Game Book):
3.1.2.10. First/Last and Anytime Touchdown Scorer
Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. A player must participate in one play or down for bets to stand.
3.1.2.11. Pre-Game Prop Bets Which EXCLUDE Overtime
For the following markets the game must be completed for bets to stand/have action:
3.1.2.11.1. 1st Half/Full Time or Double Result
Predict the result at half-time and end of regulation time.
3.1.3. In-Play/Live Game Bets/In-Play/Live Half Bets/In-Play/Live Quarter Bets
INCLUDE Overtime Unless Stated Otherwise The game or relevant quarter/half must be completed for bets to stand/have action, unless settlement of bets is already determined. For settlement purposes: Half bets - (2nd half will include any points scored in Overtime if played unless otherwise stated) Quarter bets - (4th quarter will include any points scored in Overtime if played unless otherwise stated)
3.1.3.1. 1st Half/Full Time or Double Result
Excludes overtime (if played).
3.1.3.2. Season Props
3.1.4. Futures/Season Bets Super Bowl winner, Conference Outright and Divisional Outright bets stand regardless of the length of the season. NFL regular season wins and match-ups are based on teams completing all scheduled regular season games, and for CFL all scheduled regular season games, unless the remaining games during the course of the season do not affect the result. AFC/NFC Conference winners are determined by the teams progressing to the Super Bowl.
3.1.4.1. NFL Divisional winners are determined by games won during the regular season (NFL tie-break rules apply).
3.1.4.2. Conference Wildcard winners are the teams who qualify for the post-season via the NFL's Wildcard selection.
3.1.4.3. Conference Number One Seed winner is the team designated by the NFL as the team who will have Home Field advantage throughout the playoffs. NFL/NCAAF regular season wins and match-ups are based on teams completing the minimum number of games specified.
3.1.4.4. CFL to Reach Grey Cup - The team that progresses to the Grey Cup Final will be deemed the winner of the respective division.
3.1.4.5. Conference/Division Betting
Teams participating in an outright tournament are grouped in conferences and divisions. For example, the NFL is grouped into 2 conferences (American Football Conference and National Football Conference) each containing 4 divisions (North, East, West and South). Prices are offered for each participating team to win their respective division and conference and other specials based upon these divisions or conferences.
3.2. Australian Rules
3.2.1. All match markets will be settled including overtime if played unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated. If the duration of a match is changed by the governing body prior to the commencement of play, the revised game length will be regarded as the official regulation time for this match, and all bets will stand as long as this new regulation time is completed.
3.2.1.1. If a match has been interrupted and it has not been played within 24 hours, all bets are subject to a refund, except for bets whose result was clearly determined before the match was stopped.
3.2.1.2. If the start time of the match is postponed by more than 24 hours, all bets are subject to refund.
3.2.2. Match Betting
If any match ends in a draw/tie, including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie. Bets will be settled on official AFL result only.
3.2.3. Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
3.2.4. Quarter Betting (Live and Pre Match)
For all quarter betting, in the event of a specific quarter not being completed, bets will be void, unless the specific market outcome is already determined. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 4th quarter).
3.2.5. Half Betting (Live and Pre Match)
For all half betting, in the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 2nd half).
3.2.6. Half time/Full Time or Double Result
Predict the outcome of the specified match at half-time and full-time including overtime if played.
3.2.7. Team to Score First
The market covers any score e.g. Goal/Behind for settlement purposes.
3.2.8. Team to Score First Goal
The market covers Goal only for settlement purposes.
3.2.9. Season Betting
With the exception of Premiership winner, AFL seasonal markets offered will be regular season only, and based on the official AFL ladder. If in any market teams are tied, the winner will be deemed the team with the best percentage. (worst percentage for Wooden Spoon). Most Losses (Regular Season) - Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.
3.3. Badminton
3.3.1. Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. To Win Match - In the event of any of the named players in a match changing before the match starts then all bets void.
3.3.2. In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined. Bets on markets not determined, even where a natural conclusion would cause an indisputable result, are void.
For example, a game is abandoned at 20-17: bets on Over/Under 37.5 Game - Total Points are void even though any natural conclusion to the game would have yielded at least 38 points.
3.3.3. In-Play /Live Point Betting is offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. If the nominated point is awarded as a penalty point, all bets on that point will be void.
3.3.4. Current/Next Game Leader After: If the quoted number of points is not reached in the specified Game, then the team/player who wins the Game will be settled as the winner.
3.4. Bandy
3.4.1. Game Betting
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
3.4.2. A game must be completed in full for bets to stand, unless settlement of bets is already determined.
3.4.3. In 2-Way markets Tie or Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
3.4.4. Pre-Game Bets - All pre-game bets exclude overtime, if played, unless otherwise stated.
3.4.5. In-Play/Live Game Bets EXCLUDE Overtime Unless Stated Otherwise To Win after Overtime/Shootout Winner - Includes overtime/shootout. If a game is changed from 2 x 45 minute halves, to 3 x 30 minute periods then bets on the game will stand, unless stated otherwise.
3.4.6. To Lift the Trophy/To Qualify - Includes overtime/shootout. Next Penalty - Includes shootout.
3.4.7. In-Play/Live Half Bets EXCLUDE Overtime The designated half must be completed for half bets to stand, unless settlement of bets is already determined.
3.4.8. For half bets, if a game is changed from 2 x 45 minute halves, to 3 x 30 minute periods then bets will be void.
3.4.9. In-Play/Live 10 Minute Bets EXCLUDE Overtime The designated 10 minute match duration must be completed for bets to have action, unless the specific market outcome is already determined For settlement purposes the following websites and box score details will be used to determine settlement times:- Bandy World Championships www.worldbandy.com.
3.5. Baseball
3.5.1. Non-MLB Baseball (including Minor League Baseball) - Pitchers are not listed and all bets stand/are action regardless of who pitches for each team. “8½ innings rule” applies although in the event of a Mercy Rule being called, all bets will stand on the score at the time. For 7 innings games played as part of a doubleheader the 6½ inning rule will apply.
3.5.2. In 2-Way markets Push, or Tie, rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
3.5.2.1. If a match is canceled or postponed for any reason by more than 24 hours, all bets on these events will receive a winning ratio of one.
3.5.2.2. If a match is interrupted or suspended for more than 24 hours, all bets on that match will also receive a winning ratio of one, while if it is completed within 24 hours, all bets on that match will stand.
3.5.3. Matches Not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
3.5.4. Pre-Game Bets/Lines
3.5.4.1. All pre-game bets include extra innings unless otherwise stated.
3.5.4.2. Where Mercy Rule is applied, all bets will stand on score at the time. 3/5/7 Innings Totals - Bets will be settled based on the score after 3/5/7 full innings, unless the total quoted has already gone over quoted total. Where this occurs, all bets will be settled as follows - over bets on quoted total will be settled as winners, with under bets on quoted total being settled as losers. 3/5/7 Innings Line - Bets will be settled on the result after the first 3/5/7 innings of a game have been completed, unless the team batting second is already ahead (with any run line applied) at the middle of the relevant inning, or scores to go ahead (with any run line applied) in that inning, in which case the team batting second will be settled as the winner.
3.5.4.3. Pre-Game Props Including Player Props
3.5.4.3.1. Where Mercy Rule is applied, all bets will stand on score at the time. Extra innings count unless specified otherwise. All 1st Innings Props - 1st inning must be completed for bets to have action, unless settlement of bets is already determined. Game Total Odd/Even - If the combined score is zero then bets will be calculated as Even.
3.5.4.3.2. Team Total Odd/Even - If team score is zero then bets will be calculated as Even. Winning Margins - Subject to 8 ½ innings rule. Settlement includes extra innings for MLB; for non-MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a Tie when a game is called/suspended bets will be void. Lead After x Innings - Bets will be settled on the result after the first x innings have been completed, unless the team batting second is already ahead at the middle of the relevant inning, or scores to go ahead in that inning, in which case the team batting second will be settled as the winner.
3.5.4.4. Double Header
3.5.4.5. Money Line
3.5.4.6. Run Line/Alternative Handicap
3.5.4.7. Pre-Game Totals/Alternative Totals
3.5.4.8. Team Totals
3.5.4.9. To Go To Extra Innings
3.5.4.10. To Win Inning (Current/Next)
3.5.4.11. Inning Run Line (Including Alternatives)
3.5.4.12. Inning Total (Including Alternatives)
3.5.4.13. A Score in the Inning (Current/Next)
3.5.4.14. Leader After 'X' Innings
3.5.4.15. Race to Markets/Team Totals/Total Hits
3.5.4.16. Winning Margin
3.5.5. In-Play/Live
3.5.5.5. “8.5/6.5/4.5” Innings Rules
3.5.5.6. “8.5 inning rule” Run Line betting
3.5.5.7. “6.5 inning rule” Run Line betting (for 7 innings games)
3.5.5.8. “4.5 inning rule” Money and Total Line
3.5.6. Futures Betting - General Rules
3.5.6.1. Outright, Pennant and Divisional Betting
3.5.6.2. Regular Season Wins/Match-Ups
3.5.6.3. Regular Season Specials
3.5.6.4. “Pitcher number of wins” markets
3.5.6.5. To Win Pennant
3.5.6.6. Series Betting
3.5.6.7. Wildcard Betting
3.6. Basketball
3.6.1. Game and Prop Betting
3.6.1.2. If a match venue is changed, bets already placed will stand providing the home team is still designated as such.
3.6.1.3. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
3.6.1.4. If the match is interrupted before the end of the regulated time and is not resumed within 24 hours, all bets on this match, the outcome of which is not clearly determined at the time the game is stopped, are refunded.
If the match is interrupted with less than five minutes to go, all bets on that match will stand. If the match is interrupted more than five minutes before the end of the regulated time and is not resumed within 24 hours, all bets on this match, the result of which is not clearly determined at the time of stopping the game, are refunded. All bets, the result of which is known before the stoppage of the match, remain in force. In the case of live bets, if the match is interrupted, the settlement is made only for the bets, the result of which is determined at the moment, for all other bets there is a refund.
If the start time of the match is postponed by more than 24 hours, all bets on this match are subject to refund, otherwise the bets remain valid.
3.6.1.5. In 2-Way Markets Push rules apply unless otherwise stated below. Stakes on single bets are returned/void, and in multiples/parlays the selection is treated as a non-runner (returned/void).
3.6.1.6. If there are markets offered for regular time including the option ‘Draw’ then overtime(s) will not count.
3.6.1.7.1 Pre-Game Bets, Including Game Props
3.6.1.7.1.1.Match Winner (Early Payout)-Pre-Match market
3.6.1.7.2. Overtime For Multi Match Fixture/Tie
3.6.1.8. Player Statistics/Match-Ups/Performances
3.6.1.8.2. Relevant players must be dressed and see court-time for bets to stand/have action or if the indicated player does not participate at all in the match, all bets are void/returned Overtime counts for any player props unless specified otherwise. Individual player's performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player's actual score to determine the result. Push rules may apply.
3.6.1.8.3. Double Double/Triple Double - Double/Double, player must record 10 or more in two of the following 5 statistical categories. Triple/Double, player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals.
3.6.1.9. Wire-To-Wire
3.6.1.10. In-Play/Live Game Bets INCLUDE Overtime
3.6.1.11. In-Play/Live Half Bets INCLUDE Overtime
3.6.1.12. In-Play/Live (4th) Quarter Bets INCLUDE Overtime
3.6.1.13. NBA Futures/Tournament Props
3.6.1.13.1. Regular Season Wins/Match-Ups - Team must complete all scheduled regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.
3.6.1.13.2. To Win Division - NBA tie-break rules apply.
3.6.1.13.3. To Win Conference - The team that progresses to the NBA Championship will be deemed the winner of the conference.
3.6.1.13.4. Settlement of all markets will be determined by official rankings and statistics provided by tournament governing bodies, e.g. NBA, FIBA.
3.6.1.13.5. Outright, Division, Conference and Regional Betting
3.6.1.13.5.1. All bets stand regardless of team relocation, team name change or season length. Series Betting.
3.6.1.13.5.2. Series Betting. Bets are settled according to the official result.
3.7. Beach Football/Soccer
3.7.2. Added time and penalty shootout are taken into account only for bets without draw offered in regulation game time, team to progress, tournament winner etc The match will stand if play has been at least 24 minutes. All bets are calculated on the basis of the results at this point.
3.7.3. Match Winner; where offered, bets are returned if a draw unless there is extra time (or another way to determine victory) when bets stand on official result.
3.7.4. If a match is canceled or postponed for any reason by more than 24 hours, all bets on that event will receive a winning ratio of "1".
3.7.5. A match is considered to have taken place if at least 24 minutes of the match have been played. If the match is not completed within 24 hours, all bets will be settled based on the results at the time of the match stoppage.
3.7.6. If a match is interrupted or suspended for more than 24 hours, all bets on this match will be settled with the in-game winning odds of "1", unless the results of the bets have already been determined at the time of suspension of the match. Those results that are unambiguously determined before the moment of its stoppage (for example, the result of the first half, the first scored goal and its time, etc.) are accepted for settlement of bets.
3.8. Beach Volleyball
3.8.1.1.If a match has started but not finished within 24 hours, all bets are refunded, except those whose subject results are known before the stoppage of play. 3.8.1.2.If the start date of the match has been postponed by up to 24 hours, all bets on the match remain valid.
3.8.2. If the venue of the match (of the sport ground) changes, all bets stand. If one of the announced participants in the pair is replaced before the start of the match, all bets on this match are refunded.
3.8.3. In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined. Bets on markets not determined, even where a natural conclusion would cause an indisputable result, are void.
For example, a set is abandoned at 18-17: bets on Over/Under 35.5 Set - Total Points are void.
3.8.4. Current/Next Set Leader After: If the quoted number of points is not reached in the specified set, then the team who wins the set will be settled as the winner.
3.9. Bowls
3.9.1. Non-runner no-bet. The event must start within seven days of the scheduled start for bets to stand. Outright markets may be subject to a Rule 4 deduction.
3.9.2. Match Betting
A match must be played within 24 hours of the original scheduled start time for bets to stand. If a match does not take place for any reason (e.g. a player withdraws injured) all pre-match bets will be void, and stakes returned. In the event of a match starting but not being completed then the player progressing to the next round will be deemed the winner.
3.10. Boxing/MMA/UFC
3.10.1. Bets on postponed fights will stand for 30 days. If either fighter is replaced with another fighter all bets will be void and stakes returned. For betting purposes, the fight is deemed to have started when the bell is sounded for the beginning of the 1st round.
3.10.2. If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.
3.10.3. In the event of a fight being declared a No Contest all bets will be void, and stakes returned, with the exception of markets where the outcome has already been determined.
3.10.4. Money Line/To Win the Fight (2-way)
In the event of a draw all bets will be void, and stakes returned, this includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result). All bets will have action/stand regardless of changes to number of rounds to be fought.
3.10.5. Fight/Bout Betting (3-way)
3.10.6. Fight Outcome 5-Way / Exact Method of Victory
3.10.7. Draw or Technical Draw
3.10.8. Individual fighter A or B by KO or TKO
Knockout (KO) is when the boxer does not stand up after a 10 count. Technical Knockout (TKO) is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout (TKO), unless the fight is subsequently decided by the judges’ scorecards or is a declared a No Contest.
3.10.9. Individual Fighter A or B by Decision
This is calculated on any of the following Technical, Majority, Split or Unanimous decision. This also includes disqualification. All bets will stand/have action regardless of changes to the number of rounds to be fought.
3.10.10. Total Rounds
For Boxing (3 minute rounds, settlement purposes) where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over. For UFC (5 minute rounds), where a half round is stated then 2 minute 30 seconds of the respective round will define the half to determine under or over. If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.
3.10.11. Round or Group of Rounds Betting
3.10.11.1. If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.
3.10.11.2. For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision (using scorecards) before the end of the fight all bets will be settled as a win by Decision.
3.10.12. In-Play/Live
3.10.12.1. Boxing
3.10.12.1.1. Fight Winner 3-Way
3.10.12.1.2. Money Line/Fight Winner 2-Way
3.10.12.1.3. Total Rounds 2-Way
Full round quotes are used. The Round in which the fight ends will be used for settlement purposes. In the event of a fighter retiring on his stool between Rounds e.g., 6 and 7, it will count as Round 6 for settlement purposes i.e. the last fully completed round.
3.10.12.1.4. Fight To Go the Distance
For settlement purposes the official designated number of rounds must be fully completed for bets to be settled as Yes.
3.10.12.1.5. Knockdown Markets (To Score/Total etc)
For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip or other by the referee will not count).
3.10.12.2. MMA
3.10.12.2.1. Fight Winner 3-Way
3.10.12.2.2. Money Line/Fight Winner 2-Way
3.10.12.2.3. Total Rounds 2-Way
3.10.12.2.4. Fight to Go the Distance
3.10.12.2.5. Winning Method
3.10.12.2.6. Knockdown Markets (To Score/Total etc)
3.11. Cricket
3.11.1. All Matches
3.11.1.1. Matches not Played as Listed
3.11.1.2. 1st Over Total Runs
3.11.1.3. 1st Over- A 4 Scored
3.11.1.4. 1st Over- A 6 Scored
3.11.1.5. 1st Over- A Boundary Scored
3.11.1.6. Team/Batter to Score a Fifty/Hundred in the Match (Pre-Match)
3.11.1.6.1. The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batter’s score of 50 or above will count.
3.11.1.6.2. Twenty20 Matches - The full 20 overs for each team. One Day Matches - At least 40 overs for each team. Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled. The Hundred – all 100 balls must be bowled.
3.11.1.7. (Team) Top Batter/Bowler
3.11.1.8. Top Batter/Bowler
3.11.1.8.2. Highest Indiviudal Score
3.11.1.8.3. Player Of The Match
3.11.1.9. Batter Match Runs (Pre-Match)
3.11.1.9.2. Twenty20 Matches - The full 20 overs for each team. The Hundred – all 100 balls must be bowled. One Day Matches - At least 40 overs for each team. Test and County Championship Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
3.11.1.10. Most Run Outs 3-Way (Pre-Match)
3.11.1.10.1. Named Bowler Wickets
3.11.1.11. 1st Innings Score (Pre-Match)
3.11.1.11.1. Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
3.11.1.11.2. Twenty20 Matches - The full 20 overs for each team. The Hundred – all 100 balls must be bowled. One Day Matches - At least 40 overs for each team.
3.11.1.11.3. Test and First Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.
3.11.1.12. Total Match Runs, Most Match Sixes or Fours/Total Match Sixes or Fours (Pre- Match)
3.11.1.12.1. If a match is abandoned due to outside interference, then all bets will be void, unless settlement is already determined.
3.11.1.12.2. Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined.
3.11.1.12.3. Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. The Hundred - the match must be scheduled for the full 100 balls and there must be an official result unless settlement of bets is already determined One-Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void.
3.11.1.12.4. In matches decided by a Super-Over, runs, fours or sixes hit during the Super-Over will not count for settlement purposes.
3.11.1.12.5. Outside interference does not include weather events.
3.11.1.13. Team to make Highest 1st 6/10/15 Overs Score (Pre-Match)
If both teams do not complete the stated number of overs due to external factors or adverse weather then bets will be void, unless settlement is already determined. In the event of a tie, bets will be void.
3.11.1.14. Current/Next Innings Runs Odd/Even
3.11.1.15. Next/X Over Total Runs or Odd/Even Market
3.11.1.15.1. Next Batter Out/To Be Dismissed
3.11.1.15.1.1. If either batter retires hurt, is recorded as “retired not out” or the batter at the crease is different from those quoted, then all bets placed on both batters will be made void and stakes returned.
3.11.1.15.1.2. If no further wickets fall then all bets will be void and stakes returned.
3.11.1.16. 1st Scoring Shot of the match
3.11.1.17. In-Play/Live Runs in First 'X' Overs (Including alternative quotes)
3.11.1.17.2. Series Correct Score
3.11.1.17.3. Top Series Batter/Bowler
3.11.1.17.4. Most Sixes (Series)
3.11.2. One Day/Twenty20 Matches/10 Over Matches/100 Ball Competitions etc
3.11.2.1. Match Betting/Match Winner
3.11.2.1.2. Where no price is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.
3.11.2.1.3. Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result. The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
3.11.2.1.4. If a match is abandoned due to outside interference, then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void. Outside interference does not include weather events.
3.11.2.1.5. If a match is cancelled, then all bets will be void if it is not replayed within 24 hours of its advertised start time.
3.11.2.2. Live / In-Play Team Innings and Batter Innings Runs; (Including Alternative Quotes)/Innings Sixes
3.11.2.2.1. In One Day matches Over/Under Innings and Batsman Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
3.11.2.2.2. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
3.11.2.2.3. Hundred Matches, bets will be void if the number of balls is reduced by 11 or more.
3.11.2.2.4. A Batter ‘retired hurt’ will be calculated with their score at that time. Any bets placed after the final delivery faced by the retired batsman will be void.
3.11.2.2.5. Fall of Next/X Wicket; if the batting team reached the end of their allotted overs, declares or reaches their target before the fall of the specified wicket, the result will be the score/total at that time.
3.11.2.2.6. Method of Dismissal Method 2-way; options are Caught and Not Caught. If no further wicket, then all bets are returned/void.
3.11.2.2.7. Method of Dismissal Method 6-way; options are Caught, Bowled, LBW, Run Out, Stumped or Others. If no further wicket, then all bets are returned/void.
3.11.2.2.8. Most Sixes. Bets will be void/returned if no sixes.
3.11.2.3. A Fifty to Be scored in the Match
3.11.2.3.2. Twenty20 Matches - The full 20 overs for each team.
3.11.2.3.3. One Day Matches - At least 40 overs for each team.
3.11.2.3.4. The Hundred – all 100 balls must be bowled.
3.11.2.4. Series Betting
3.11.2.5. Top Batter/Bowler
3.11.2.6. Innings Runs (Including Alternative Quotes)/Innings Sixes
3.11.2.6.1. In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
3.11.2.6.2. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
3.11.2.6.3. For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes.
3.11.3. Test Matches
3.11.3.1. Match Betting/Draw-No-Bet/Double Chance
3.11.3.2. Top Batter/Bowler (Pre-Match)
3.11.3.2.1. Only the first inning counts.
3.11.3.2.2. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
3.11.3.2.3. A minimum of 50 overs must be bowled unless All Out. Otherwise, bets are void. In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. If wickets and number of runs conceded are the same then dead heat rules will apply.
3.11.3.3. A Fifty/Hundred to Be Scored in the 1st Innings
3.11.3.4. Team Batter to Score a Fifty/Hundred in the 1st Innings
3.11.3.5. Innings Runs; In-Play/Live (Including Alternative Quotes)/Innings Sixes
3.11.3.5.2. For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batter is credited with exactly six runs (including All-run/Overthrows).
3.11.3.6. In-Play/Live Runs in First 'X' Overs (including alternative quotes)
3.11.3.6.1. If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
3.11.3.6.2. If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
3.11.3.7. First Innings Lead
3.11.3.8. Series Betting
3.11.3.9. Runs in 1st Over (2-Way)
3.11.3.10. Top Batter / Bowler (Both Teams)
3.11.3.11. Test Match Team Totals (2-Way)
3.11.3.12. Opening Partnership Over/Under Innings Runs
3.11.3.13. To Make a Fifty Yes/No in Either Innings
3.11.4. County Championship Matches
3.11.4.1. Match Betting
3.11.4.1.1. Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference, then bets will be made void. In the event of a tie Dead-Heat rules will apply.
3.11.4.1.2. Outside interference does not include weather events.
3.11.4.1.3. The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
3.11.4.2. Innings Runs
3.11.4.3. Top Team Batter/ Team Bowler
3.11.4.3.2. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
3.11.4.3.3. A minimum of 50 overs must be bowled unless All Out. Otherwise, bets are void. In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. If wickets and number of runs conceded are the same then dead heat rules will apply.
3.11.4.4. First Innings Lead
3.11.4.5. In-Play/Live Runs in First 'X' Overs (including alternative quotes)
3.11.4.5.1. If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
3.11.4.5.2. If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
3.11.5. Cricket World Cup/Tournament Betting
3.11.5.1. Total Tournament Runs / Total Tournament Wickets
3.11.5.2. Total Tournament Run Outs / Total Tournament Stumpings
3.11.5.3. Team to Score Most Sixes /Player to Hit Most Sixes / Total Tournament Sixes
3.11.5.3.2. For the Player market specifically, batter must face at least one delivery, otherwise bets are void.
3.11.5.4. Team with Highest Innings Score / Team with Lowest Innings Score
3.11.5.5. Team with Highest Opening Partnership/ Team with Highest 1st 10 Overs Score
3.11.5.6. Tournament Hat Trick
3.11.5.7. Player of the Tournament
3.11.5.8. Top Bowler (Team or Tournament)
3.12. Cycling
3.12.1. Individual Stage/Outright Betting/Rider Finishing Position
3.12.1.1. Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise, bets will be void and stakes returned. All bets are settled on the official classification(s) listings, published by the respective race governing bodies, at the time of the podium presentation.
3.12.1.2. Subsequent disqualifications and/or appeals will not affect bets. For Team Classification markets, settlement is based on final standings in time based classifications (should there be more than one Team Competition in a specified event).
3.12.1.3. Outright markets may be subject to a Rule 4 (Deduction).
3.12.1.4. If the start time of the race or its stage is postponed by more than 24 hours, all bets on the given race or stage are subject to refund.
3.12.2. Match-Ups
3.12.2.2. In the event of one or both cyclists not passing the starting line then bets will be deemed void.
3.12.2.3. If both cyclists start but fail to finish a specific event/race or stage, then bets will be deemed void.
3.12.2.4. If both cyclists start a specific event/race or stage and only one fails to finish, then the cyclist who completes the specific event/race or stage will be deemed the winner.
3.12.3. Event Specials
3.13. Darts
3.13.1. Outright Betting
3.13.2. Pre-Game Match Betting
3.13.3. Handicap 2-Way and 3-Way Leg Betting/Set Betting
3.13.4. Individual Player Checkouts
3.13.5. First Leg/Set Markets
3.13.6. Leader After 4/6 Legs
3.13.7. Race to 3 Legs
3.13.8. Highest Checkout 3-Way
3.13.9. Highest Checkout 2-Way
3.13.10. Checkout Total Markets
3.13.11. Next Leg Checkout
3.13.12. Total Legs/Sets
3.13.13. Checkout Markets
3.13.14. Most 180s
3.13.15. 180s Totals Markets
3.13.16. First 180
3.13.17. 170 Finish in Match
3.13.18. Double Result (Legs/Sets)
3.13.19. First Dart Markets
3.13.20. 9 Dart Finish
3.13.21. Premier League Specials
3.13.21.2. To Be Relegated - Following the appropriate week of fixtures, the bottom two players in the league table (who are subsequently eliminated from the competition), will be deemed winners for settlement purposes.
3.13.21.3. Regular Season Winner - For settlement purposes this refers to the player who tops the league table following the group fixtures before the play offs.
3.13.22. 9-Dart Specials
3.13.22.2. Will Selected Player Record a 9 Dart Finish in the Tournament - Player must throw 1 dart in the tournament for bets to stand.
3.13.22.3. Will There Be a 9 Dart Finish in the Tournament - Tournament must be completed unless a 9 dart finish already achieved. Bets stand regardless of player withdrawals.
3.13.23. In-Play/Live Betting
3.14. Floorball
3.14.3. Match Totals Odd or Even - If there is no score all bets will be settled as Even.
3.14.4. Overtime markets – only scores/action within overtime count for betting purposes.
3.14.5. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
3.14.6. Period Betting - The relevant period must be completed for bets to stand/have action, unless the specific market outcome is already determined. Scores/action within that period only count for betting purposes.
3.14.7. Match Winner – this 2 way market will include overtime where played and any other way used to determine a winner.3.14.8. If a match is canceled or postponed for any reason by more than 24 hours, all bets on that event will receive a winning ratio of "1".
3.14.8. If a match is canceled or postponed for any reason by more than 24 hours, all bets on that event will receive a winning ratio of "1".
3.14.9. If a match is interrupted or suspended for more than 24 hours, all bets on this match will be settled with the in-game winning odds of "1", unless the results of the bets have already been determined at the time of suspension of the match. Those results that are unambiguously determined before the moment of its stoppage (for example, the result of the first half, the first scored goal and its time, etc.) are accepted for betting calculations.
3.15. Football/Soccer
3.15.1. 90 Minutes Play
3.15.1.1. All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.
3.15.1.2. The exceptions to this rule are in relation to friendly matches (see below)
Friendly Matches If the event of a match not being 90 minutes with 2x45 minute halves, settlement will be as follows; Match markets will be calculated on official result even if match is less or more than 90 minutes Half markets will be void unless exactly two clearly defined and equal halves
Examples; In an 80 minute game with 2x40 minute halves; all bets stand including half markets In a 90 minute game with 3x30 'halves', match markets calculate as normal, half markets are void/returned.
In a 75 minute game played with 30 and 45 minute 'halves', match markets calculate as normal, half markets are void/returned
In a 120 minute game with 4x30 minute 'halves/period', match markets calculate as normal, half markets are void/returned
3.1.15.1.3. Match Result (Early Payout)-Pre-Match market-‘90 minutes only’. Where offered, Pre-Match bets will be paid out/calculated as won, if your selection goes two goals ahead at any point in the match.
3.15.2. Extra-Time In-Play/Live Markets
3.15.3. Matches Postponed, Brought Forward or Abandoned
3.15.3.2. Any match abandoned before the completion of 90 minutes play will be void except for those bets the outcome of which has already been determined at the time of abandonment. The market must be fully determined for bets to stand. For example, first player to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment or over 2.5 goals if 3 or more goals already in the game.
3.15.4. Matches not Played as Listed
3.15.4.1. If a match venue is changed (other than to the away team's ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team's ground) then bets placed based on the original listing will be void. 3.15.4.2. We will endeavour to identify on our Website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team.
3.15.4.3. If an official fixture, lists different team details to those listed on our Website then bets will be void e.g. official fixture specifies in the team name, Reserves/Age Group e.g. Under 21's/Gender e.g. Women.
3.15.4.4. In all other cases bets stand, including instances where we list a team name without specifying the term 'XI' in the name.
3.15.5. First/Last Player to Score (Pre-Match and Live)
3.15.5.1. Bets are accepted on 90 minutes play only. Every effort will be made to quote first/last player to score odds for all possible participants . However, players not originally quoted will count as winners should they score the first/last goal. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored.
3.15.5.2. All players that take part in a match will be considered runners for last player to score betting.
3.15.5.3. Subsequent enquiries by official bodies will not be considered for settlement purposes. Please note that own goals do not count in the settlement of bets.
3.15.6. Anytime Goalscorer (Pre Match) and Goalscorer (Live) Any bets on a player taking part for any part of the given match stand.
3.15.7. Multi Scorers / To Score 2 or More / To Score a Hat Trick
Bets are accepted on 90 minutes play only. Bets on players that do not take part in the match will be void. All players that take part in the match will be considered runners for settlement purposes.
3.15.7.1. Anytime Goalscorer Double/Triple Chance
If either/any of the named players takes part in the match at any point then bets will stand. If neither/none of the players took part in the match, bets will be void/returned. Any of the named players must score for bets to calculate/settle as won.
3.15.7.2. Anytime Goalscorer Both/Three Players To Score.
If all of the named players takes part in the match at any point then bets will stand. If any of the players took no part in the match, bets will be void/returned. All named players must score for bets to calculate/settle as won.
3.15.8. Correct Scores
3.15.9. Anytime Correct Score
Predict if the correct score, and to which team, occurs at anytime during the match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
3.15.10. Team to Win By X or Y goals
This market allows you to bet on a particular team to win by a specific goal margin (by X or Y goals). For example, you have backed Chelsea to win by two or three goals at home against Manchester City. Your bet wins if the game ends with the score of 2:0, 4:2, 3:0, etc. Bets will lose if Chelsea wins with 1 or 4 goal margin (2:1, 5:0, 1:0, etc). If the game ends in a Man City win or is drawn, the bet will also lose. This market is based on the full-time result of the match unless stated otherwise.
3.15.11. Team First/Last Goalscorer
Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game. Own goals do not count.
3.15.12. Player to Score at Any Time
3.15.12.1. All players who take part in a match will be considered 'runners'. Any selection on a match that is not completed will be void/returned unless they have scored already. 3.15.12.2. Оwn goals do not count in the settlement of bets.
3.15.13.1. Time of the First Goal
If a match is abandoned after the first goal is scored, then all bets stand. If a match is abandoned before the first goal is scored, then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as non-runners.
3.15.13.2. Time of Goal/Any Timed Incident
3.15.13.2.1. Any goal/incident in first half injury time calculates as 45; for example 7th minute of injury time = 45 or in band 41-50 if relevant. 3.15.13.2.2. Any goal/incident in second half injury time calculates as 90 or 81-90(+) if relevant.
3.15.14. Injury Time
3.15.15. 10 Minute Bands/X Minutes Bands for Events
3.15.16. Time of First Corner
3.15.17. Handicap Betting, Including In-Play/Live (3-Way)
3.15.18. Half-Time Result, Including In-Play/Live
3.15.19. Half-Time Correct Score
3.15.20. Half with Most Goals
3.15.21. 1st Half Goals
3.15.22. Rest of the Match Markets
3.15.23. Team Highest Scoring Half
3.15.24. All Corner Markets
3.15.25. First/Last Corner Kick Of The Match
3.15.26. 1st Half Corners, Including In-Play/Live
3.15.27. 2-Way Corners In-Play/Live
3.15.28. Most Corners In-Play/Live
3.15.29. Race to X Corners In-Play/Live
3.15.30. Result After 10/20/30/40 Etc Minutes In-Play/Live
3.15.31. Half-Time - Full-Time Double Result
3.15.32. Mixed/Mythical Football
3.15.32.2. Match Specials
3.15.32.2.2. Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated.
3.15.32.2.3. Where one or more participant(s) quoted in a special do not participate, the bet will stand on the remaining participant(s) at regular prices if available.
3.15.32.3. To Win Both Halves
3.15.32.4. Double Chance
3.15.32.5. ASIAN HANDICAPS
3.15.32.5.1. Handicap Line 0 Ball
3.15.32.5.2. Handicap Line 0.25 Ball
3.15.32.5.3. Handicap Line 0.75 Ball
3.15.32.5.4. Handicap Line 1 Ball
3.15.32.5.5. Asian Handicap In-Play/Live (Including 1st/2nd Half Bets)
3.15.32.5.6. Asian Corner Handicaps
3.15.32.5.7. 1st/2nd Half Asian Handicap
3.15.32.5.8. Extra-Time Asian Handicap In-Play/Live
3.15.32.5.9. Asian Total Corners
3.15.32.5.10. Corner line of 8.5
3.15.32.5.11. Corner line of 8.25
3.15.32.5.12. Asian Corners In-Play/Live
3.15.32.5.13. 1st Half Asian Corners In-Play/Live
3.15.32.6. GOAL LINE
3.15.32.6.1. Extra-Time Goals In-Play/Live
3.15.32.6.2. Goal Line 2
3.15.32.6.3. Total Goals Asian (2.25)
3.15.32.6.4. Goal Line 2.5
3.15.32.6.5. Total Goals Asian (2.75)
3.15.32.6.6. Goal Line 3
3.15.32.6.7. Total Goal Asian In-Play/Live
3.15.33. TOURNAMENT BETTING
3.15.33.1. Top Team Goalscorer
3.15.33.2. Top Club Goalscorer
3.15.33.3. Top Goalscorer
3.15.33.4. Tournament Totals/Specials
3.15.33.4.1. Total Tournament Cards
3.15.33.4.2. Tournament Total Goals, Team Total Goals, Highest Scoring Team
3.15.33.4.3. Tournament Penalties Missed/Converted
3.15.33.4.4. Tournament Corners
3.15.33.4.5. Team To Go Unbeaten
3.15.33.4.6. Tournament and Top Goalscorer Doubles
3.15.33.4.7. Golden Ball
3.15.33.4.8. Golden Glove
3.15.33.4.9. Golden Boot
3.15.33.4.10. UEFA Player of the Tournament
3.15.33.4.11. Club Goalscorer Match Bet
3.15.33.4.12. Furthest Progressing Team
3.15.33.4.13. Qualification Match-Ups
3.15.33.5. ANTEPOST/FUTURES
3.15.33.5.1. Season Specials
3.15.33.5.2. To Reach Playoffs
3.15.33.5.3. To Finish in the Top/Bottom Half
3.15.33.5.4. Relegation Betting
3.15.33.5.5. Season Handicap Winner
3.15.33.5.6. Divisional Betting
3.15.33.5.7. Top Goalscorer
3.15.33.5.8. Season Match Bets/Team Points Totals
3.15.34. FOOTBALL/SOCCER STATISTICS
3.15.34.1. Team Goals
3.15.34.2. Player Total Goals
3.15.34.3. Total Corners, Corners in Second Half
3.15.34.4. Extra-Time Corners In-Play/Live
3.15.34.5. Corner Handicap
3.15.34.6. Alternative Corners
3.15.34.7. Multicorners
3.15.34.8. Total Goals/Number of Goals in Match/Alternative Total Goals In-Play/Live
3.15.34.9. Extra-Time Goal Line In-Play/Live
3.15.34.10. Ten Minute Events In-Play/Live
3.15.34.11. Goals Odd/Even
3.15.34.12. Both Teams to Score
3.15.34.13. Both Teams to Score in 1st and/or 2nd Half
3.15.34.14. Home/Away Team to Score in 1st/2nd Half
3.15.34.15. Half Time Result/Both Teams To Score
3.15.34.16. Half Time Result/Total Goals
3.15.34.17. Goals Over/Under
3.15.34.18. Total Goal Minutes
3.15.34.18.2. If a match is abandoned then all bets will be made void apart from those that have already made up (e.g. goals in minutes 40, 45 and 60 and abandonment in 65th minute - bets predicting over 140 total goal minutes will be paid out as winners whilst under and bracket bets will be losers).
3.15.34.19. Yellow Card Markets
3.15.34.19.2. Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.
3.15.34.19.3. Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
3.15.34.20.1 Number of Cards in Match
3.15.34.20.1.2. Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
3.15.34.20.2. Player Gets Card
3.15.34.20.2.1. Bets on players taking no part in the match will be void/returned.
3.15.34.20.2.2. If a player takes part for any amount of time bets will stand.
3.15.34.20.2.3. Only players on the pitch count. Cards shown to non-players (e.g. managers, substitutes or substituted players) do not count.
3.15.34.20.2.4. For players booked between halves/periods the card will only count if the player makes an appearance in the subsequent half/period.
3.15.34.20.2.5. Cards received after the full-time whistle do not count (unless specifically in and for an extra time market)
3.15.34.20.2.6. Both yellow and red cards count for this market.
3.15.34.20.2.7. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
3.15.34.21. 1st Player Booked/Next Player Carded (Player Market)
3.15.34.22. Time of First Card
3.15.34.23. First Team Card/Next Card Betting (Team Markets)
For betting purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1 red card, the next card is deemed to be the 5th card. If TV Coverage or match information is inconclusive over who receive the first card, bets will be void/returned.
3.15.34.24.1. Shots on/off target statistics
3.15.34.24.2. VAR (Video Assistant Referee) : Total - Only On-Field Review or Video Review Sign (Rectangle/Square)
3.15.34.25. First/Next Goal Method
3.15.34.26. Supremacy
3.15.34.27. Team to Score First/Second/Next Goal
3.15.34.28. Team to Score Last
3.15.34.29. Last Penalty Score/Miss
3.15.34.30. Team Next Penalty
3.15.34.31. Team Penalties Converted
3.15.34.32. Team to Take Last Penalty
3.15.34.33. Ball to hit woodwork
3.15.34.34. Substitution Markets
3.15.34.35. Other Statistical markets (Fouls, Throw Ins, Offsides, Tackles etc)
3.15.35. Transfer and Manager Specials
3.15.35.1. Transfer Specials
3.15.35.2. Next Manager
3.15.35.2.2. A caretaker or interim manager will not count unless they complete at least 10 consecutive competitive games and will then be deemed the permanent manager for settlement/calculation purposes. A director of football does not count and if structure of the management team changes to have no manager, the person responsible for picking the 1st team (from reasonable sources and using reasonable discretion) will be deemed the winner.
3.16. Futsal
3.16.1. All match markets will be settled on regulation time (specific to competition governing body), unless stated otherwise, including Match Odd/Even, which in the event of no score will be settled as Even. Regulation time must be completed for bets to stand unless the specific market outcome is already determined.
3.16.2. The following In-Play/Live markets will be settled at the end of overtime/shootouts: To Qualify/Lift Trophy/Win Shoot-out.
3.16.3. Half markets will be settled at the end of the specified half (exclude any extra-time played). In the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined.
3.16.4. Match Winner. When offered, bets are returned if a draw unless there is extra time (or another way to determine victory) when bets stand on official result.
3.16.5. If a match is canceled or postponed for any reason by more than 35 hours, all bets on that event will receive a winning ratio of "1".
3.16.6. If a match is interrupted or suspended for more than 24 hours, all bets on this match will be settled with the in-game winning odds of "1", unless the results of the bets have already been determined at the time of suspension of the match. Those results that are unambiguously determined before the moment of its stoppage (for example, the result of the first half, the first scored goal and its time, etc.) are accepted for betting calculations.
3.16.7. A match is considered to have taken place if at least 40 minutes of the match have been played. If the match is not completed within 24 hours, all bets will be settled based on the results at the time the match was stopped.
3.17. Irish/GAA Sports (Gaelic Football/Hurling)
3.17.1. Outright Betting
All bets stand regardless of season length, provincial or qualifier format.
3.17.2. Match Betting
3.17.2.1. Unless otherwise stated all Gaelic Sports bets are settled on regulation time (80 minutes) only (including injury-time); Extra-time does not count unless specified. Where a market specifically includes overtime and the game finishes level after overtime then bets will be void.
3.17.2.2. Bets will be settled on official GAA (Gaelic Athletics Association) result only. If either team does not play then bets will be void.
3.17.2.3. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void. Bets on postponed matches are void unless the matches are re-arranged and played in the same 'Gaelic Week' (Monday - Sunday inclusive UK time). Bets on abandoned matches are void apart from markets where the outcome is already determined.
3.17.2.4. If the start date of the match is moved to a period of less than 24 hours, all bets on this match remain valid. Otherwise, the bets on this match are refunded.
3.17.3. Double Result
3.17.4. Total game score is used to settle bets (goal = 3, point = 1)
3.17.5. Half Betting
3.17.6. Team to Score 1st/Last Goal
3.17.7 Match Winner
3.18. Golf
3.18.1. Outright Betting/Top Nationality Etc
3.18.1.1. Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction). All outright bets are settled on the player awarded the trophy. The result of playoffs is taken into account. Dead-heat rules will apply to the Place part of any Each-way bets where required.
3.18.1.2. Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count). Some tours or events may not declare a winner via a play off if lowest score is tied. Dead heat rules will apply if no sole winner declared.
3.18.1.3. Where a tournament is reduced from the scheduled number of holes for any reason (e.g. adverse weather conditions) outright bets placed prior to the final completed round will be settled on the player awarded the trophy if 36 holes of the tournament have been completed.
3.18.1.4. If less than 36 holes have been completed or outright bets were placed after the final completed round, then bets will be void.
3.18.2. Withdraws or doubtful participation
3.18.3. Betting Without a Nominated Player(s)
3.18.4. Group Betting
3.18.4.2. If a tournament is affected by adverse weather bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.
3.18.5. Tournament Top 4/Top 5/top 6/Top 10/Top 20 Finish
3.18.6. Finishing Position of a Named Player
3.18.7. Match Betting (3 way) - (54,72 or 90-hole etc)
3.18.7.1. If a tournament is affected by adverse weather then bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round. Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).
3.18.7.2. If one player misses the cut then the other player is deemed the winner. If both players miss the cut then the lowest score after the cut has been made will determine settlement.
3.18.7.3. If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, then the other player is deemed the winner.
3.18.7.4. If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, then the disqualified player is deemed the winner.
3.18.7.5. When a price is offered for the tie and in the event of a tie, bets on either player to win will be lost.
3.18.8. Tournament Match-Ups (2 way)
3.18.9. 18 Hole Betting
3.18.10. 18 Hole - 2 and 3-Ball Betting
3.18.10.1/. Bets stand once all nominated players tee-off the first hole. If a round is abandoned, then bets on that round are void.
3.18.10.2/. Official tour site scores recorded on the day will count for settlement (subsequent disqualification after this time does not count) Bets on 2 or 3-balls will stand irrespective of whether the actual pairings/group may differ.
3.18.10.3/. For tournaments using the Stableford scoring system the highest points scorer during the round is deemed the winner. Non-runners; 2 and 3-ball bets void.
3.18.10.4/. In 2-ball betting where a price is not offered for the tie then bets will be void in the event of a tie. If a price is offered for a tie, this will govern settlement. In 3-ball betting dead-heat rules apply. For all other bets involving groups of more than 3 players together over 18 holes (e.g. 7-ball, 9-ball, etc) Dead-heat rules apply. Non-runner no-bet. Deductions in line with Rule 4 (Deductions) will apply.
3.18.11. Wire-to-Wire Winner
3.18.12. Straight/Dual Forecast
3.18.13. Fourballs
3.18.14. Handicap Betting
3.18.15. Mythical Match-Ups
3.18.16. Match Play Markets
3.18.16.2. Match Winner (2-Way) is settled on the winner including any extra holes played. In the event of a tie, bets on the Match Winner (2-Way) will be void. Match Result (3-Way) and Winning Margin do not include extra holes if played. Specifically, for Winning Margin and Last Hole Played markets, if a match finishes before the completion of the stated number of holes, bets will be settled on the official result. Bets will be void if a player withdraws at a point in the match where the result is still to be determined. E.g. The number of holes remaining is greater than or equal to the score at the time of withdrawal.
3.18.16.3. For the Last Hole Played market, if a player withdraws after the 16th hole when the match is tied or after the 17th when a player leads by 1, then the Last Hole played is settled as Hole 18, since any natural conclusion to the match would require the 18th hole to be played. Uncompleted single hole bets will be void.
3.18.17. 36 Hole Match Betting
3.18.18. Ryder/Solheim/Walker/Warburg/Presidents Cup and Any Other International Matches
All markets, including Outright, Draw-No-Bet, Handicap(s), Top Points Scorer and Correct Score, Format Correct Score, Total Point Markets, will be settled on official result unless otherwise stated. In the Presidents Cup, To Lift Trophy (without the Tie option), dead-heat rules will apply. Singles Matches - If an individual match-up ends in a tie, then bets will be void.
3.18.19. Golf Specials
3.18.19.2. Hole in One - Relates to a hole in one being recorded in the designated Rounds of a specified tournament. In the event of adverse weather affecting the tournament then bets will stand as long as a minimum of 36 holes of a tournament are played. In the event of a hole in one being recorded, but 36 holes not being played then the Yes option - To Make a Hole in One - will be deemed the winner.
3.18.19.3. To Make/Miss Cut - A tournament cut must be applied for bets to stand. In the case of a Tournament where a multiple cut system is in place, settlement will be defined by a player playing or not playing in the next Round following the 1st official cut. To Win/Not to Win a Major - The 4 majors are US Open, US Masters, USPGA and the British Open. Enhanced Win - Refers to tournament outright betting.
3.18.19.4. Each Way market: Each Way (EW) bet consists of two separate bets placed on the same player: One part is on the player to win the tournament outright (Win). The other part is on the player to finish in a top position (Place) – e.g., Top 5, Top 6, or Top 8 (depending on the market).
This means your stake is doubled, as you're placing two equal bets. Place terms (e.g., 1/5 odds, Top 6) are always shown next to the market Not all golf events offer EW markets – only where explicitly listed EW bets are non-refundable once placed Best used when backing outsiders with high odds but solid placing potential
3.19. Greyhound Racing
3.20. Handball
3.20.1. Outright Betting
3.20.2. Match Betting
3.20.2.2. The following markets include overtime/shootouts for settlement purposes: To Qualify, To Lift Trophy.
3.20.2.3. Any overtime will not be taken into account for any markets concerning “2nd half”.
3.20.2.4. Specifically, for any competition that uses a Mercy Rule, in the event of such a Rule being called in a match, all bets will stand on the score at the time.
3.20.2.5. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, . otherwise bets will be void.
3.20.3. Matches Postponed or Cancelled
3.20.4. Half Betting
3.20.5. Game Props
3.20.6. In-Play/Live Betting
To Qualify
To Lift Trophy
To Win Match (Inc OT/SO) – if the match is determined in regulation time this market will be settled on the outcome at that time.
For In-Play/Live half betting, including the following markets, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). All In-Play/live half bets exclude overtime if played. Handicap(s)/Total Goal(s)/Result(s)/Team Total(s)/Total Odd-Even/Margin of Victory/First Goal of Half/Draw-No-Bet/Double Chance/Race to Markets For In-Play/Live 10 minute betting, including the following markets, the designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined): Handicap(s)/Total Goal(s)/Result(s)/Team Total(s)/Total Odd-Even/Last Goal/Margin of Victory/Race to Markets.
3.20.7. Match Winner
3.21. Hockey (Non-Ice, including ’Field’, ‘Rink’ or ‘Inline’ Hockey)
3.21.2.1. If an event is suspended or postponed, then bets remain valid provided that the event is completed at the same venue within 36 hours.
3.21.2.2.If the event takes place at a different venue, then bets will be made void and stakes returned.
3.21.2.3.If a match venue is changed, bets already placed will stand providing the home team is still designated as such.
3.21.2.4.If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
3.21.2.5.A game must be completed in full for bets to stand, unless settlement of bets is already determined.
3.21.3.1. In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner. 3.21.3.2. Pre-Game Bets All pre-game bets exclude overtime, if played, unless stated otherwise. 3.21.3.3. In-Play/Live Game Bets EXCLUDE Overtime Unless Stated Otherwise
3.21.3.4. Match Winner; where offered, bets are returned if a draw unless there is extra time (or another way to determine victory) when bets stand on official result.
3.21.3.5.To Win Match (2-Way)/To Qualify/To Lift Trophy/Method of Victory/Shootout Winner/Team Next Penalty In Shootout - Include overtime/shootout.
3.21.3.6.To Win In OT - Includes overtime only and excludes shootout if played.
3.21.3.7. In-Play/Live Quarter Bets EXCLUDE Overtime.
3.21.4.1. The designated quarter must be completed for bets to stand, unless settlement of bets is already determined.
3.21.4.2.In-Play/Live Half Bets EXCLUDE Overtime
3.21.4.3. The designated half must be completed for half bets to stand, unless settlement of bets is already determined.
3.21.4.4. In-Play/Live 10 Minute Bets EXCLUDE Overtime
3.21.4.5.The designated 10-minute match duration must be completed for bets to have action, unless the specific market outcome is already determined.
3.22. HORSE RACING
3.23. Ice Hockey
3.23.2. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
3.23.3. All Competitions/Matches (unless otherwise stated) - All Markets Pre-Game and In-Play/Live
This does not apply to markets that exclude overtime/shootouts if played.
3.23.3.2. In 2-Way markets Push rules apply. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
3.23.3.3. 3-Way markets are settled on the score at the end of regulation time, with the exception of When Will Game End which is a 3-Way market that includes overtime/shootouts.
3.23.3.4. Team Totals Odd or Even - If your team doesn't score bets will be settled as Even.
3.23.3.5. Will there be overtime in the match – Overtime (where applicable) must start for bets to stand.
3.23.3.6. The following markets exclude overtime/shootouts for settlement purposes: Asian Handicap Asian Goal Line Draw No Bet Puck Line (3-Way) Game Total (3-Way) Double Chance (3-Way) Money Line (3-Way) Team Totals (3-Way) Race to Markets Total/Team Goals Exactly Team To Score First/Last To Score Last in Regulation Next Goal Scored Who Will Win Most Periods Total/Home and Away Goals Scored Period Betting 10 Minute Markets In-Play/Live
3.23.3.7. Highest Scoring Period Highest Scoring Period - If 2 or more periods have the same score, Tie will be settled as the winner.
3.23.3.8. Period Betting - The relevant period must be completed for bets to have action, unless the specific market outcome is already determined.
3.23.3.9. 10 Minute Markets In-Play/Live - The designated 10 minute match duration e.g. 31-40 minutes must be completed for bets to have action, unless the specific market outcome is already determined. For settlement purposes the 51-60 minute duration will not include overtime if played.
3.23.4. Matches Listed as Club Friendlies (Regulation Only) and International Friendlies (Regulation Only) - All Markets Pre-Game and In-Play/Live
3.23.4.1. All bets will be settled based on the score at the end of regulation time and excluding overtime if played, unless otherwise stated below.
3.23.4.2. Game Totals Odd or Even - If there is no score all bets will be settled as Even.
3.23.4.3. Team Totals Odd or Even - If your team doesn't score bets will be settled as Even.
3.23.4.4. The following markets include overtime/shootouts for settlement purposes: To Win Match (including overtime/shootout) To Lift Trophy To Qualify When Will Game End Penalty Shootout Winnerv Penalty Shootout Correct Score
3.23.4.5. IIHF World Championships and Olympic Games Settlement of match-up bets will be determined by positions in the Official Final Ranking at the conclusion of the specified Tournament. If teams are still ranked level, bets will be void.
3.23.4.6. Top Tournament/Team Goalscorer - Player who scores most goals during the competition will be deemed the winner. All-in, play or not. Dead-heat rules apply.
3.23.4.7. To Qualify From Group - Team to progress to Qualifying Round from Preliminary Round will be deemed winner.
3.23.5. Player Statistics
3.23.6. In Game Number of Suspension markets
3.23.6.1. For the calculation of how many 2-minute suspensions will there be in the given period or match? each 2 minute suspension counts as 1. Double Minor Penalty (double minor) (2 +2 minutes) counts as 2 suspensions each lasting 2 minutes.
3.23.6.2. All penalties occurring before the start of the period refer to the previous period. Penalties assigned at the end of the game, also belong to the previous period (the 3rd period or the overtime).
3.23.6.3. Delayed suspensions which have not come into force due to the fact that the goal was scored are not counted, regardless of whether or not they were included in the official record of the match.
3.23.7. Goalscorer Markets (First/Last/Any)
Forecast the name of the scorer of the first/last goal or to score anytime in the game. Bets on a player taking any part in the given match stand.
3.23.8. Futures/Ante Post
3.23.8.1. NHL Regular Season Points/Match-Ups/Wins - Team must complete at least 80 regular season games for bets to have action/stand unless the specific market outcome is already determined.
3.23.8.2. NHL To Win Conference - The team that progresses to the Stanley Cup Final will be deemed the winner.
3.23.9. Outright/Conference/Divisional Betting
All bets stand regardless of team relocation, team name change or season length.
3.23.10. Series Betting
3.24. Motor Racing (Cars)
3.24.1. F1/Formula One Racing
3.24.2. Drivers/Constructors Championship
3.24.3. Match Betting/Group Betting
3.24.4. Individual Grand Prix Betting
3.24.5. Qualification Markets
3.24.6. Start of the Race
3.24.7. Number of Classified Drivers/Groups to Finish/To Finish Last/To Be Classified/Not to Finish the Race/Both Cars To Be Classified
3.24.8. Finish in the Points/Podium Finish
3.24.9. Highest Finishing Position/Race Match Up
3.24.10. Finishing Position Markets
3.24.11. Race Match Betting
3.24.12. Winning Car
3.24.13. Winning Margin/Qualifying Winning Margin
3.24.14. Fastest Lap
3.24.15. Will There Be a Safety Car Period During the Race?
3.24.16. Virtual Safety Car During the Race
3.24.17. Race Group Betting
3.24.18. First Driver/Car to Retire (Formation Lap Counts)
3.24.19. First Constructor Retirement (Formation Lap Counts)
3.24.20. First Lap Markets
3.24.21. Leader After 1 Lap
3.24.22. Leader After Specified Laps
3.25. NASCAR/BUSCH RACING
3.25.1. Outright Race Betting
3.25.2. Race Driver Match-Ups
3.25.2.1. All match-ups will be settled as per the official NASCAR result. If one driver fails to complete the race, then the other driver will be declared the winner. Where both drivers fail to complete the race then the number of full laps completed will determine the result. If both drivers fail to complete on the same lap, then the official placing as assigned by the controlling authority will determine the result.
3.25.2.2. Both named drivers must start the race (e.g. cross the start line) for bets to be action. If any driver is replaced before the start of the race, then all match-ups will be void. If a driver is replaced during the race, then bets will stand on his replacement.
3.25.3. Race Props
3.26. CART AND INDY RACING
3.26.1. Outright Race Betting
3.27. TOURING CARS
3.27.2. Driver Championship
3.27.3. Individual Race Betting
3.28. A1
3.29. RALLY
3.30. MOTORBIKES
3.30.2. Individual Race Betting
3.30.3. Match Betting
3.30.4. First Lap Betting
3.30.5. Group Betting
3.31. NETBALL
3.31.1. Game Betting
3.31.1.2. A game must be completed in full for bets to stand, unless settlement of bets is already determined. In 2-Way markets Push/void rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
3.31.2. Pre-Game Bets
3.31.3. In-Play/Live Game Bets
3.32. OLYMPICS
3.32.2. Any subsequent disqualifications will not count for betting purposes.
3.32.3. For general rules betting on a sport by sport basis, normal sports betting rules for that sport will apply where applicable.
3.33. POOL
3.33.1. Outright Betting
3.33.2. Match Betting
3.33.3. Handicap / Total Rack Betting
3.34. Rugby League
3.34.3. Abandoned Matches
3.34.4. Outright Betting
3.34.2. To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season. To Be Relegated - Where a market is offered, settlement is based upon the rules of the specified league.
3.34.5. Match Betting
3.34.5.1. Handicap Betting/Alternative Handicap Betting (Including In-Play/Live)
3.34.5.2. Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way
3.34.5.3. Match and Team Totals/Alternative Totals (Including In-Play/Live)
3.34.5.4.1. Draw-No-Bet
3.34.5.4.2. Match Winner
3.34.5.5. 1st/2nd Half Draw-No-Bet
3.34.5.6. Next Try 2-Way
3.34.5.7. Total Tries/Team Total Tries/Most Tries Markets (including alternatives)
3.34.5.8. First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score 1st Try/Last Scoring Play of 1st Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try/Time of 1st Try/Team Time of 1st Try
3.34.5.9. Team Scoring First Wins Game
3.34.5.10. Double Result
3.34.5.11. Winning Margin Including Exact and Alternative
3.34.5.12. Race to Markets
3.34.5.13. Half Betting
3.34.6. Other Markets
3.34.6.1. In-Play Live To Win in Overtime/To Qualify/To Lift Trophy
3.34.6.2. In-Play Live Half Betting
3.34.6.3. Total Team Tries
3.34.6.4. Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
3.34.6.5. Will Either/Any Team Score 3 Unanswered Tries?
3.34.6.5.2. Lance Todd Trophy - Applies to the Rugby League Challenge Cup Final. The Man of the Match is decided at the end of the game and awarded the Lance Todd Trophy. Prices are offered for each player participating in the match.
3.34.7. Rugby League Nines
3.35. RUGBY UNION
3.35.1. General Rules
3.35.2. Abandoned Matches
3.35.3. Match Betting
3.35.3.1. Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play/Live)/Match and Team Totals/Alternative Totals (Including In-Play/Live)
3.35.3.2. Total Points Odd/Even and Team Total Points Odd Even
3.35.3.3.1. Draw-No-Bet
3.35.3.3.2. Match Winner
3.35.3.4. 1st/2nd Half Draw-No-Bet
3.35.3.5. Next Try 2-Way
3.35.3.6. Total Tries/Team Total Tries/Most Tries markets (including alternatives)
3.35.3.7. Team Totals Odd/Even 2-Way
3.35.3.8. First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try
3.35.3.9. Score 1st Try/1st Half Result
3.35.3.10. Team to Score 1st and Match Result
3.35.3.11. Highest Scoring Half/Team with Highest Scoring Half
3.35.3.12. Double Result
3.35.3.13. Winning Margin inc. Exact and Alternative
3.35.3.14. Race to Markets
3.35.4. Half Betting
3.35.5. Match Outcome (4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime
3.35.6. In-Play/Live Half Betting
3.35.6.1. Team to Score First/Last Try
3.35.6.2. Team to Score First/Last
3.35.6.3. Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
3.35.7. First/Last/Anytime Tryscorer Markets
3.35.7.1. First Tryscorer
3.35.7.2. Last Tryscorer
3.35.7.3. Anytime Tryscorer (including two or more, three or more)
3.35.8. Outright Betting
3.35.9. Season Betting
3.35.9.2.To Finish Bottom - Settled on team finishing bottom of table (regardless of whether they are relegated or not).
3.35.9.3.Any other markets that are affected by incomplete tournament schedules will be void. The exceptions will be on markets which are already determined.
3.35.10. Rugby Specials
3.35.10.2. If two teams finish joint top of any given league/group where applicable, then official competition rules will determine the winner for settlement purposes.
3.35.10.3.Any other markets that are affected by incomplete tournament schedules will be void. The exceptions will be on markets which are already determined.
3.36. Snooker
3.36.1. Outright Betting
Non-runner no-bet - With the exception of Ante-Post bets placed on any player who takes part in a given tournament's qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Outright markets may be subject to a Rule 4 (Deductions).
3.36.2. Match Betting
In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.If a match is interrupted or suspended for more than 24 hours, all bets on that match receive a winning in-game winning odds equal to "1", unless the results of the bets have already been determined at the time the match is stopped. If it is played within 24 hours, all bets on that match will stand.
3.36.2.1. First Legally Potted Colour/To Pot First Ball/To Pot Last Ball (Excluding Free Ball)
3.36.2.2. First Frame Player Total Points Odd/Even
3.36.2.3. Leader After First 4 Frames/Score After First 4 Frames
3.36.2.4. Highest Break in Match
3.36.2.5. Match Total Frames Odd/Even
3.36.2.6. Session Betting (Pre-match and in-Play/Live)
3.36.2.6.1. All session betting refers to a specified number of frames - as designated on each market e.g. Frames 1-4; 5-9; 10-13; 14-19 etc, and will be settled on results relating to the specified frame band quoted. The first frame of the specified mini session must be played for bets to stand.
3.36.2.6.2. If the match ends naturally during the session then bets will stand (e.g. a player wins 10-2; bets on frames 10-13 will be settled based on the results of frames 10-12). For the following mini-session markets; in the event of abandonment, retirement or disqualification, bets will be void unless there is no conceivable way the frame(s) and/or match could be played to its natural conclusion without unconditionally determining the result of that market.
3.36.2.7. Highest Break in a Tournament
3.36.2.8. 147 Break in a Match/Total 50+ Breaks in Match
3.36.2.9. A Break of 50 or More in Frame 1/A Century Break in Frame 1
3.36.2.10. Race to 3,4,5 Frames
3.36.2.11. Individual Highest Break (Match/Tournament)
3.36.2.12. Number of Frames in the Match
3.36.3. Revised Match Betting
3.36.4. Nationality of Winner
3.36.5. Stage of Elimination
3.36.6. In-Play/Live
3.36.6.1. First Legally Potted Colour in the Frame/Next Frame First Colour Potted (Excluding Free Ball)
3.36.6.2. Player to Pot the First Ball/Next Frame to Pot First Ball
3.36.6.3. Next Frame Markets
3.36.6.4. Next Frame/Next Frame Handicap (Points)/Current Frame Winner/Next Frame Winning Margin
3.36.6.5. Next Frame Total Points/Next Frame Highest Break
3.36.7. In-Play/Live Mini Session
3.36.7.2.Handicap - Predict the result of the specified mini session after a handicap has been applied
3.36.7.3. Score - Predict the match score after the specified mini session.
3.37. Speedway
3.37.1. Team/Club Speedway
3.38. Squash
3.38.1. Match Betting
3.38.2. Handicap Betting/Match Totals
3.38.3. In-Play/Live Point Betting
3.38.4. Current and Next Game Odd or Even
3.38.5. Player Total Points/Match Total Points
3.38.6. Current and Next Game Winner/Current and Next Game/Winning Margin, Total Points/Current and Next Game Race(s)
3.38.6.2. The below markets are based on a statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.
3.38.6.3. Correct Game Score/Player Total Points/Match Total Points/Current and Next Game Winner/Current and Next Game Total Points/Current and Next Game Race(s)/Current and Next Game Winning Margin.
3.39. Table Tennis
3.39.1. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, Bets on markets not determined, even where a natural conclusion would cause an indisputable result, are void.
3.39.2. In-Play/Live Game Markets (Current and Next)
3.39.3. In-Play/Live Race to Markets
3.39.4. In-Play/Live Point Betting
3.39.5. Total Point Betting markets
3.39.6. In-Play/Live Handicap Betting
3.40. Tennis
3.40.1. In the event of any of the following circumstances all bets will stand: A change of schedule and/or day of match A change of venue A change from indoor court to outdoor court or vice versa A change of surface (either before or during a match In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome has already determined. Bets on markets not determined, even where a natural conclusion would cause an indisputable result, are void.
3.40.2. Match Betting Including In-Play/Live
3.40.2.1. In the event of a match starting but not being completed then all bets will be void unless after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
3.40.2.2. A delayed, unplayed or postponed match will only be treated as a non-runner and cancelled/returned for settling purposes when the match or event/competition is cancelled.
3.40.3. Outright Betting/Without Favourite Betting/Quarter Betting/Half Betting
3.40.4. Winning Quarter/Winning Half
3.40.5. Name The Finalists/Final Forecast/Reach The Final
3.40.6. Tournament Match Betting
3.40.6.1. Set Betting
3.40.6.1.1. First Set Winner
3.40.6.1.2. Tie-Break in First Set
3.40.6.1.3. Tie-Break in Match
3.40.6.1.4. Double Result
3.40.6.1.5. Total Sets
3.40.6.2. Most Aces
3.40.6.3. 1st Service Game
3.40.6.4.1. 1st Break Of Serve
3.40.6.4.2. To Have a Break Point
3.40.6.4.2.2. Where the format dictates that after 40-40 there is a minimum of two points to be played, the "Yes" selection will be calculated as Won when the non-serving player has a one point 'advantage'
3.40.6.4.2.3. Where the format dictates that after 40-40 that only one point to be played, the "Yes" selection will be calculated as Won when score reaches 40-40
3.40.6.5. Number of Sets Including In-Play/Live
3.40.6.6. Markets Based on Total Games/Handicap Games Including In-Play/Live
3.40.6.7. Nationality of Winner
3.40.6.8. Fastest Serve Tournament
3.40.6.9. Number of Aces/Double Faults
3.40.6.10. How Many Sets Will Player Drop During Tournament
3.40.6.11. Stage of Elimination
3.40.6.12. Match Tie Breaks
3.40.6.13. International Premier Tennis League
3.40.6.14. In-Play/Live Game Markets (Current and Next)
3.40.6.15. In-Play/Live Set Betting
3.40.6.16. In-Play/Live Set Winner (Current and Next)
3.40.6.17. In-Play/Live 3rd/4th/5th Set Yes/No
3.40.6.18. In-Play/Live Set Score (Current and Next)
3.40.6.18.2. In some competitions, matches that reach one set are decided by a Match tie-break. If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break, and 3rd set winner will also be settled accordingly. Any bets taken on Next Game Winner or Next Game Score will be void if the next game turns out to be a Match tie-break, though any bets on Next Game First Point will stand. Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.
3.40.6.19. In-Play/Live Total Games in Next Set
3.40.6.20. In-Play/Live Point Betting
3.40.6.21. In-Play/Live Tie-Break Markets (Including Match Tie-Breaks)
3.40.6.21.1. If a tie-break is not played in the nominated set, all bets on these markets are void. All bets stand irrespective of whether or not the tie-break includes the awarding of a penalty point. If the umpire awards the tie-break as a penalty game prior to the game starting, all bets on the tie-break will be void.
3.40.6.21.2. If the tie-break is awarded as a penalty game whilst in progress, bets on tie-break winner will stand, but bets on tie-break score will be void. Bets on tie-break total points will only be settled if the tie-break has already exceeded the relevant line or would have to exceed the line in order to reach a natural conclusion.
3.40.6.21.3. In the event of the tie-break not being completed through disqualification or retirement, all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.
3.40.6.21.4. If the official outcome of a tie-break is unspecified (e.g. either awarded as a penalty game or via disqualification) then all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.
3.40.6.22. In-Play/Live - Player to be Broken During Match
3.40.6.23. In-Play/Live - Incorrect Server
3.41. Volleyball
3.41.1. Pre-Match
3.41.1.1. The following markets will be void if the match is not completed, unless the specific market outcome is already determined To Win Match Match Total Odd/Even Correct Set Score Double Result (Outcome of 1st Set and Match) Match Handicap - Sets Match Handicap - Points Total Points Team Total Points For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined: First Set Winner First Set Total Odd/Even First Set Handicap First Set Total Points First Set Winning Margin First Set Correct Score Score After 2/3 Sets
3.41.1.2. In the event of referee enforced point deductions, official results will be used for settlement purposes, on all markets.
3.41.1.3. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
3.41.1.4. To qualify will be settled on the team progressing to the next round of the specified competition and includes the outcome of a Golden Set if played.
3.41.1.5. For competitions where two legged ties do have a Golden Set to decide which team progresses, the Golden Set does not count towards settlement of regular match/set markets.
3.41.1.6. If a match is started but not completed for any reason for more than 24 hours, all bets on that match, other than those already determined at the time of stoppage, will be refunded.
3.41.1.7. If the start date of the match is moved by less than 24 hours, all bets on this match remain valid. Otherwise, the bets on this match are refunded.
3.41.2. In-Play/Live
3.41.2.1. The following markets will be void if the match is not completed, unless the specific market outcome is already determined: To Win Match/Set Betting/Total Match Points/Team Total Match Points/Handicap Set Betting.
3.41.2.2. For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined.
3.41.2.3. For In-Play/Live Point Betting, bets are offered for a team to win the nominated point. In the event of the point not being played, due to the game or set ending, all bets on that point will be void.
3.41.2.4. Current/Next Set Leader After: If the quoted number of points is not reached in the specified set, then the team who wins the set will be settled as the winner. In the event of referee enforced point deductions, official results will be used for settlement purposes, with the exception of Race to Markets and Point Betting that have already been determined.
3.41.2.5. Golden Set (where applicable and where offered) is calculated based only on what happens in that specific (golden) set.
3.42. Water Polo
3.42.1. Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
3.42.2. All match markets will be settled on regulation time, unless stated otherwise.
3.42.3. Regulation time must be completed for bets to stand unless otherwise stated. In the event of a match starting but not being completed then bets will be void, unless the specific market outcome is already determined.
3.42.3.1. If a match has been interrupted or abandoned and not completed within 24 hours, all bets, except for those whose result was definitely decided before the stoppage of play (in the case of interrupted matches), will be refunded.
3.42.3.2. If the start time of the match is moved to a period of less than 24 hours, all bets on that match remain valid. Otherwise, the bets on this match are refunded.
3.42.4. Odd/Even Markets
3.42.5. In-Play/Live Markets
3.42.5.2. The following In-Play/Live markets will be settled at the end of overtime/shootout: Match Winner 2-Way/To go to Overtime/Overtime Total/To go to Penalties/To Win Shootout/Team Score Next Penalty.
3.42.5.3. The following props may be offered for each half or quarter and will be settled at the end of the designated half/quarter. In the event of a specific half/quarter not being completed bets will be void, unless the specific market outcome is already determined.
3.42.5.4. Match Winner; bets are returned if a draw unless there is extra time (or another way to determine victory) when bets stand on official result.
3.43. Winter Sports
3.43.1. Sports:
3.43.1.1. Event Markets (including Outright/Podium/Winning Continent/Winning Nationality) All bets are settled on the official results/rankings of the International Ski Federation (FIS), the International Skating Union (ISU), the International Biathlon Union (IBU), the Official Olympic Committee or any official body deemed to have such authority for competitions. Subsequent disqualifications and/or appeals will not affect bets.
3.43.1.2. If the conditions of a specific event are changed from those originally listed by the official governing body then bets will be void, unless settlement of the bet(s) is already determined, e.g. altered official distance (note: for Cross-Country and Biathlon bets will be void if the official (listed) distance is changed, but will stand if the actual course distance is changed)/fewer rounds or order of events, with the exception of Ski Jumping events, where results will stand for markets providing one round is completed in full (including if the event/round is subject to a re-start, but excluding Winning Margin - see below rule).
3.43.1.3. Specifically, for In-Play/Live Ski Jumping, if an event is abandoned during the 2nd round, meaning that 1st round results become the official event result; then any bets placed after the completion of the 1st round will be void.
3.43.1.4. Specifically, for Cross-Country Skiing, Tour de Ski and Ski Tour Canada Outright markets; settlement will be based on the official final ranking published by the governing body, irrespective of whether or not all scheduled events are held.
3.43.1.5. If a specific event (determined as: after a final competitor list is known) is suspended or postponed bets remain valid until the event is completed.
3.43.1.6. Participants must pass starting line/gate for bets to stand otherwise bets will be void and stakes returned. In the case of a competitor withdrawing/being disqualified prior to the specific event a Rule 4 (Deductions) may be applied to bets.
3.43.1.7. Bets on any participant who takes parIn-Play/Livet in qualifying for a specified event but then fails to qualify for the main Round(s) will be classed as losers.
3.43.1.8. For settlement purposes the result is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
3.43.1.9. Specifically, for Nordic Combined betting, if the results of the provisional competition round are used for the start of the cross-country race, all event bets are void. Round/Jump 1 Markets In-Play/Live - If an event is abandoned prior to the completion of Round 1 then bets will be void, unless settlement of the bet(s) is already determined.
3.43.1.10. If an event re-starts during the 1st Round/Jump, all bets placed on markets offered In-Play/Live prior to the re-start will be void, unless settlement of the bet(s) is already determined.
3.43.1.10.1. If the start time of the event is postponed by more than 24 hours, all bets on the event are subject to refund.
3.43.1.10.2. If an event has been suspended and not resumed within 24 hours of the stoppage, all bets on that event, except those whose outcome is definitely determined before the stoppage of the race, will be refunded.
3.43.1.10.3. If the event was restarted on another track (track) after the stoppage, all bets placed on the given event, except for bets whose result was definitely determined before the stoppage of the race, are subject to refund.
3.43.1.11. Group Betting
3.43.1.12. Qualification Markets
Where markets are offered (including match betting) specifically relating to qualifying stages/rounds the results of the official governing bodies are used. Qualification rankings are dependent on times/distances and/or points (FIS) where appropriate. (In the event of two participants getting the same time the winner will be deemed the participant with the least FIS points). Where FIS points are not applicable participants with the same time/distance will be settled as a Push.
3.43.1.13. Match Betting
3.43.1.13.1. Both participants must leave the start line/gate for bets to stand. If an event comprises of just one round, then official results from that round will be used for settlement purposes. If a player is disqualified or withdraws after starting that round the other player will be deemed the winner. Round 1 match betting (Run 1 or Jump 1); both participants must leave the start line/gate for bets to stand. If an event is abandoned prior to completion of the 1st round, then bets will be void.
3.43.1.13.2. In-Play/Live Ski Jumping Overall match betting; if an event is abandoned during the 2nd round, meaning that 1st round results become the official event result; then any bets placed after the completion of the 1st round will be void. For multiple round events, if both participants fail to qualify for the next round then settlement will be based on official 1st round/run standings.
3.43.1.13.3. If both participants fail to register a result in the official 1st round/run standings, either by failing to finish or being disqualified during the 1st round/run, then bets will be void.
3.43.1.13.4. If both participants qualify for the next round but neither completes the event, then bets will be void. For Cross-Country sprint event match-ups the final official placing for the event will be used to determine settlement.
3.43.1.13.5. If a player is disqualified or withdraws after starting either prior to the completion of the first round, or after both players have qualified for a further round, the other player is deemed the winner, assuming that player completes the respective round.
3.43.1.13.6. If a player is disqualified during a subsequent round, when the other player in the match bet has already not qualified for that round, the disqualified player is deemed the winner.
3.43.1.13.7. If the conditions of a specific event are changed from those originally listed by the official governing body then bets will be void, e.g. shorter course distances/fewer rounds or jumps/order of events; with the exception of ski-jumping events, where results will stand for match betting providing one round is completed in full (including if the event/round is subject to a re-start).
3.43.1.14. Biathlon Time Match-Ups
3.43.1.15. Cross Country Leg Match-Ups
3.44. Other Sports
3.44.1. Air Hockey
3.44.2. ARCHERY
3.44.2.2. Match Betting - In the event of a match starting but not being completed markets will be void, unless the specific market outcome is already determined.
3.44.2.3. An arrow just touching a scoring boundary line, known as a Line Breaker or Line Cutter, is awarded the higher score.
3.44.2.4. An arrow that rebounds or hangs from the target will still score based on the mark it makes on the target face.
3.44.2.5. Arrows missing the target altogether score 0 (they count as missed).
3.44.2.6. All other decisions are at the judge’s discretion.
3.44.2.7. Individual Shooting (Archery Shooting)
3.44.2.7.2. If archers get the same points, the tie-breaker will have the archer who scored more 10s (if equal then 9s, 8s etc).
3.44.2.7.3. Popular Markets Match Points Total Over/Under 1st Set Points Total Over/Under 1st Set 1st Shot 10, 9, 8, 7, 6, 5, Any Other (Missed included) 1st Set 1st Shot Total Points Over/Under 1st Set 1st Shot Exact Color Yellow/Red/Blue/Black/White 1st Set Total Points Odd/Even
3.44.2.8. Head-to-Head (H2H) Shooting (Recurve)
3.44.2.8.2. Athletes receive two points for winning each set after three arrows have been shot.
3.44.2.8.3. If both athletes earn the same score after shooting three arrows in a set, both get one point.
3.44.2.8.4.The first athlete to score six points wins the game.
3.44.2.8.5. If the match ends in a draw, 5-5, the match is decided by one arrow; a Shoot Off/Overtime. Each athlete fires one arrow; highest score wins. If both shoot the same number, or miss, then a new arrow is required.
3.44.2.8.6. Total and handicap markets do not include Shoot-Off/Overtime.
3.44.2.9. Head-to-Head (H2H) Shooting (Compound)
3.44.2.9.1. In these rounds, participants shoot 3 arrows in each set possible 5 sets).
3.44.2.9.2. Athletes receive two points for winning each set after three arrows have been shot.
3.44.2.9.3. There is cumulative score system in this variation.
3.44.2.9.4. The athlete to have higher score after 15 shots wins the game.
3.44.2.9.5. If the match ends in a draw (e.g. 145-145), the match is decided by one arrow; a Shoot Off/Overtime. Each athlete fires one arrow, highest score wins. If both shoot the same number, or miss, a new arrow is required.
3.44.2.9.6. Total and handicap markets do not include Shoot-Off/Overtime.
3.44.2.10. Popular Markets
3.44.2.11. Team Round
3.44.2.11.2. If the match ends in a draw, a three-arrow shoot-off for score, a single arrow by each team member; If the score is tied, the team with the arrow closest to the centre shall win; If still tied the second arrow (or third) closest to the centre shall determine the winner.
3.44.2.11.3. Total and handicap markets do not include Shoot-Off/Overtime.
3.44.2.12. Team Mixed Round
3.44.2.12.1. Each match for recurve consisting of the best of four sets of four arrows (two per athlete) and for compound consisting of four ends of four arrows (two per athlete) in cumulative score.
3.44.2.12.2. If the match ends in a draw, a two-arrow shoot-off for score, a single arrow by each team member; If the score is tied, the team with the arrow closest to the centre shall win; If still tied the second arrow (or third) closest to the centre shall determine the winner.
3.44.2.12.3. Total and handicap markets do not include Shoot-Off/Overtime.
3.44.2.12.4. In the Olympic Games, the Medal matches of the World Archery Championships and Archery World Cup Events, the teams shoot alternately in three arrow segments. For other events alternating shooting is optional.
3.44.3. Athletics
3.44.5. Basketball Shots
3.44.6. Canoe/Kayak
3.44.7. Chess
3.44.8. Combat Sports
3.44.9. Curling
3.44.10. Diving
3.44.11. Equestrian
3.44.12. Fencing
3.44.13. Gymnastics
3.44.14. Judo
3.44.15. Kabaddi
3.44.16. Lacrosse
3.44.17. Modern Pentathlon
3.44.18. Pelota
3.44.19. Pesapallo
3.44.21. Rowing
3.44.22. Sailing /Yachting
3.44.23. Shooting/Pistol Shooting
3.44.23.1. All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. In the event of a match starting but not being completed markets will be void, unless the specific market outcome is already determined. Countback may apply in the case of a tie; from the final set number of 10’s, then number of 10’s in previous sets and 9’s etc if required.
3.44.23.2. Pistol Shooting Individual
3.44.23.2.1. Popular Markets Match Points Total Over/Under 1st Set Points Total Over/Under 1st Set 1st Shot 10, 9, 8, 7, Any Other (Missed included) 1st Set 1st Shot Total Points Over/Under 1st Set 1st Shot Exact Color Black/White 1st Set Total Points Odd/Even
3.44.23.3. Pistol Shooting H2H
3.44.23.3.1. At the end of the game, if the points are equal, players will shoot one more time.
3.44.23.3.2. (Shoot-Off) Winner is the player who earns more points. If the points are equal, players will shoot again.
3.44.23.3.3. Total and handicap markets do not include Shoot Off/Overtime.
3.44.23.3.4. Popular Markets Match Winner W1/W2 Match Points Total Over/Under 1st Set 1st Shot 10, 9, 8, 7, Any Other 1st Set 1st Shot Total Points Over/Under 1st Set 1st Shot Exact Color Black/White 1st Set Total Points Odd/Even
3.44.24. Sumo
3.44.25. Surfing
3.44.26. Swimming (and Artistic Swimming)
3.44.27. Taekwondo
3.44.28. Triathlon
3.44.29. Ultimate Frisbee
3.44.30. Weightlifting
3.44.31. Wrestling (Greco-Roman, FreeStyle and Olympic)
3.44.32. WWE Wrestling
4. GENERAL RULES FOR ESPORTS
4.1. All esports markets are based on in-game score events or results at the end of a scheduled match/map. All settlements will occur using the official score and results, which are declared on the official video stream or the in-game stream of the relevant matches.
4.2. All match start dates and times displayed for Esports matches are for indication purposes only and are not guaranteed to be correct. Bets will stand if a match is offered with an incorrect date and/or time.
4.3. If a match is paused/postponed and not rescheduled to a later time within 24 hours of the actual scheduled start time, then all bets on that match will be voided. Should a match be postponed for exactly 24 hours, all bets will stand.
4.4. If the name of a player/team/tournament is misspelled, all bets will still stand unless it’s obvious that the misspelled name is the same as a different entity.
4.5. If a team name is changed due to a team leaving the organization, joining another organization, or due to an official change of team name, all bets will stand.
4.6. If the organizer of the event allows for stand-ins and there is an official result, all bets will be resulted as normal. If at least 50% of the team roster is replaced via a stand-in, all bets will be voided and a new fixture will be created.
4.7. In the case where there is an overruling of a match result by the organizer due to unforeseen circumstances - such as cheating - all bets on that match will be voided. This rule is applicable within 72 hours from the end of the match, then we don't change the result of the tickets.
4.8. If a match has been declared as a walkover win by the tournament organizer, all bets will be void.
4.9. If one team retires during a match, only wagers on the completed individual maps and decided uninfluenced match side markets will be resulted. The match market, undecided match side markets, and all other undecided map markets will be voided. The bets placed on any following maps that will be completed will be resulted with the official results. 4.10. All markets include overtime, unless stated otherwise in the market name.
4.11. If the match format is changed or differs from the one which is being offered, we reserve the right to void all bets.
4.12. If the fixture is listed incorrectly, we reserve the right to void all bets.
4.13. If a match is played before the scheduled start date / time, all bets placed after the actual start of the match will be refunded. All bets placed before the actual start of the match will stand.
4.14. If a match or map is replayed due to an organizer or technical issues, all undecided markets will be voided, while replayed matches or maps will be handled separately as a new match.
4.15. If a map starts with fewer players than the full right number of players within a given esports title, all bets on that map will be voided.
4.16. Market specific rules - match markets. If the final gameplay length/duration is the same as a particular threshold, it is resolved as OVER.
4.17. General rules - outrights
4.17.2. In case of a team change, we reserve the right to void all bets and resume the outright market’s coverage under a new version.
4.17.3. If the tournament is postponed, we reserve the right to void all bets.
4.17.4. If the tournament is cancelled, all bets will be voided.
4.18. General rules - player markets
4.18.1. In case of a player substitute, all affected player markets will be voided.
4.19. Game specific rules - player markets.
4.19.1. CS2
4.19.1.2. If hltv.org data is corrupted or missing, all bets will be resolved via the video stream.
4.19.1.3. In case of a team kill, suicide, or a player falling out of map bounds, all bets will stand and will be resolved based on hltv.org and/or other officially available data.
4.19.2. Valorant
4.19.2.2. If vlr.gg data is corrupted or missing, all bets will be resolved via the video stream.
4.19.2.3. In case of a team kill or player suicide, all bets will stand and will be resolved.
4.19.2.4. In case of a map reset due to a bug / connection issues that would normally result in a round restart, all bets will stand.
4.19.2.5. Specific agents (Phoenix, Kay/O…) may be downed as a result of their ultimate ability. These downs do not count towards player kills.
4.19.3. Dota 2
4.19.3.2. If dotabuff data is corrupted or missing, all bets will be resolved via the video stream.
4.19.3.3. In case of a deny, all bets will stand and will be resolved based on dotabuff.
4.19.3.4. In case of a split kill where multiple heroes deal damage to a hero, and this hero is finished via a neutral creep or a tower, the kill is omitted from the official results and will not be counted towards the player markets.
4.19.4. League of Legends
4.19.4.2. If gol.gg data is corrupted or missing, all bets will be resolved via the video stream.
4.19.4.3. Should an execute appear, all bets will stand and will be resolved based on gol.gg.
5. Esports Bet Types
5.1. CS 2
5.1.2. If a team retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a Map are played, all undecided bets on that Map and Match will be voided.
5.1.3. Rounds 1-12 constitute the first half of CS2 Maps.
5.1.4. In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.
5.1.5. Utility markets (Zeus/Incendiary/Molotov/Frag grenade/Knife kills) are resolved based on official data.
5.1.6. The market "Map At Least One Molotov Or Incendiary Kill": Includes the thrown projectile (Molotov/Incendiary grenades) damage and fire damage.
5.2. Valorant
5.2.1. If one of the players disconnects and is unable to reconnect or be replaced for the rest of the Map, both teams decide to continue 4v5, and they play at least 3 rounds. All affected bets on that Map, Match and match side markets will be voided.
5.2.2. If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a Map are played, all undecided bets on that Map and Match will be voided.
5.2.3. Rounds 1-12 constitute the first half of Valorant Maps.
5.2.4. In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.
5.3. Dota 2
5.3.1. If a Map starts with fewer than 10 competitors, all bets on the Map will be void.
5.3.2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all affected bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
5.3.3. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets are settled according to the official result.
5.4. League of Legends
5.4.1. If a Map starts with fewer than 10 competitors, all bets on the Map will be void.
5.4.2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all affected bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map that has started, bets have action according to the official result.
5.4.3. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result. 5.4.4. In the case of a chronobreak, prematch bets will be resolved based on the official results. Already placed live bets will be cancelled, only if they were placed during the timeframe of the chronobreak. Other live bets will be resolved based on the official results.
5.5. King of Glory
5.5.1. If a Map starts with fewer than 10 competitors, all bets on the Map will be void.
5.5.2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all undecided bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
5.5.3. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play after the Map has started, bets have action according to the official result.
5.6. eFootball
5.6.1. The Valhalla Cup tournament teams consist of semi-professional players competing against each other match by match. A supervisory referee is present for every match to ensure compliance with the rules of integrity and in order to provide the smoothest possible operation with minimal glitches, the studio is equipped with high level technology.
5.6.2. Game Rules: Game: FIFA23 on PS5 • All players are 18+ • Difficulty Level: Legendary • Competitor Mode: On • Players rating: overall 95 • Time of day: 10 pm • Weather: Clear • Pitch pattern: Default • Pitch wear: None • Game speed: Fast • Fast substitutions: Yes • Season: Summer • Camera: Co-op • Offsides: On • Bookings: On • Handball: Off • Injuries: Off • Referee Strictness: Default
5.6.3. The Valkyrie Cup tournament teams consist of professional players (Women’s Super League) competing against each other match by match. A supervisory referee is present for every match to ensure compliance with the rules of integrity and in order to provide the smoothest possible operation with minimal glitches, the studio is equipped with high level technology.
5.6.4. GAME RULES: Game: EA Sports FC 26 on PS5 • All players are 18+ • Difficulty Level: Legendary • Competitor Mode: On • Players rating: overall 95 • Time of day: 10 pm • Weather: Clear • Pitch pattern: Default • Pitch wear: None • Game speed: Fast • Fast substitutions: Yes • Season: Summer • Camera: Co-op • Offsides: On • Bookings: On • Handball: Off • Injuries: Off • Referee Strictness: Default
5.6.5. Wrong Score/Odds: If bets are placed with incorrect odds, all affected tickets will be canceled.
5.6.6. Wrong Teams/Players: If the game is stopped early and there hasn't been a significant event (like a goal), the game may be restarted. If a significant event has occurred, all other markets will be canceled.
5.6.7. Camera Issues: If a camera fails and can't be fixed quickly, settled markets will stand, but all others are canceled. The same applies if the camera fails during a key event.
5.6.8. Twitch Stream Issues: If the stream is off for the entire match, all markets are canceled. If it goes down during a key event, settled markets stand, but others are canceled.
5.6.9. Game-Breaking Bugs: If the timing of a bug is unclear, the entire match is canceled. If the timing is clear, markets up to that point are settled.
5.6.10. Game Crashes/Internet Outages: Settled markets stand, but all others are canceled.
5.6.11. Nameplate/Gamepad Color Issues: These do not warrant any market cancellations.
5.7. eBASKETBALL
5.7.1. The Valhalla League tournament teams consist of semi-professional players competing against each other match by match. A supervisory referee is present for every match to ensure compliance with the rules of integrity and in order to provide the smoothest possible operation with minimal glitches, the studio is equipped with high level technology.
5.7.2. GAME RULES: Game: NBA2K23 on PS5 • All players are 18+ • Difficulty Level: All-Star • Quarter Length 5 Minutes • Fatigue: Off • Injuries: Off • Game Speed: 50 • Foul Out: 6 • On Court Shot Clock: Last 10 Seconds
5.7.3. Wrong Score/Odds: If bets are placed with incorrect odds, all affected tickets will be canceled.
5.7.4. Wrong Teams/Players: If the game is stopped early and there hasn't been a significant event (like a goal), the game may be restarted. If a significant event has occurred, all other markets will be canceled.
5.7.5. Camera Issues: If a camera fails and can't be fixed quickly, settled markets will stand, but all others are canceled. The same applies if the camera fails during a key event.
5.7.6. Twitch Stream Issues: If the stream is off for the entire match, all markets are canceled. If it goes down during a key event, settled markets stand, but others are canceled.
5.7.7. Game-Breaking Bugs: If the timing of a bug is unclear, the entire match is canceled. If the timing is clear, markets up to that point are settled.
5.7.8. Game Crashes/Internet Outages: Settled markets stand, but all others are canceled.
5.7.9. Nameplate/Gamepad Color Issues: These do not warrant any market cancellations.
5.8. eCricket
5.8.1. Yodha Premier League - eCricket tournament by professional players in real time.
5.8.2. GAME RULES: Game - Cricket 24 Platform - Playstation 5 Mode - Multiplayer - YPL Overs - 5 Wickets - 5 Duration of match - 20 mins Chance of Rain - No Rain Catching - Semi - Assisted Fielding - Semi - Assisted Toss - In-game Toss winner - To choose Batting first Pitch - Green (Default) In-Game Stadium - Home Ground (Blue controller) Time of Day - Random DRS - No (All decisions given by in-game umpire are final) Batting - Arcade Bowling - Standard (cricket 19)
5.8.3. Wrong Score/Odds: If bets are placed with incorrect odds, all affected tickets will be canceled.
5.8.4. Wrong Teams/Players: If the game is stopped early and there hasn't been a significant event (like a goal), the game may be restarted. If a significant event has occurred, all other markets will be canceled.
5.8.5. Camera Issues: If a camera fails and can't be fixed quickly, settled markets will stand, but all others are canceled. The same applies if the camera fails during a key event.
5.8.6.. Twitch Stream Issues: If the stream is off for the entire match, all markets are canceled. If it goes down during a key event, settled markets stand, but others are canceled.
5.8.7. Game-Breaking Bugs: If the timing of a bug is unclear, the entire match is canceled. If the timing is clear, markets up to that point are settled.
5.8.8. Game Crashes/Internet Outages: Settled markets stand, but all others are canceled.
5.8.9. Nameplate/Gamepad Color Issues: These do not warrant any market cancellations.
5.9. Mobile Legends: Bang Bang
5.9.2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map within 1 minute of in-game time, all undecided bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
5.9.3. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play after the Map has started, bets have action according to the official result.
5.10. Wild Rift
5.10.1. If a Map starts with fewer than 10 competitors, all bets on the Map will be void.
5.10.2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map within 1 minute of in-game time, all undecided bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
5.10.3. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play of a Map that has started, bets have action according to the official result.
5.11. PUBG Mobile & Fortnite
5.11.1. Round winners will be determined based on the last player or team remaining alive (the “chicken dinner”). A “round” is considered one map played.
5.11.2. In the event of unforeseen circumstances preventing market resolution, we reserve the right to void all bets.
5.11.3. The match winner is determined by the team or player with the most points accumulated across those rounds. A “match” is defined as the collection of rounds played on the same play-day.
5.12.1. If a competitor disconnects in the first 10 minutes and is unable to reconnect within 2 minutes of in-game time or be replaced for the rest of the map, all affected bets on that map and match will be voided. If a competitor disconnects or quits after the start of the 10th minute of play on the given map, bets will be settled according to the official result.
5.12.2. If a walkover or win by admin decision is given in the first 10 minutes of a map, all bets on the map will be voided. If a win by admin decision is awarded after the 10th minute of the map being played, the bets will have action according to the official result.
5.13. Rainbow Six: Siege
5.13.1. If one of the players disconnects and is unable to reconnect or be replaced for the rest of the map, both teams decide to continue 4v5, and they play at least 2 rounds, all affected bets on that map, match, and match side markets will be voided.
5.14. Geo Guessr
5.14.1. All bets on Geoguessr matches will be settled based on the official result as determined by the tournament organizer (TO) on the official website: https://www.geoguessr.com. This includes any in-game decisions or modifications made by the TO during the match.
5.14.2. If a player retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a map are played, all undecided bets on that map and match will be voided.
5.15. Call of Duty
5.15.1. In the event of a map reset, where the map is restarted from the beginning instead of continuing from the point of reset, we reserve the right to void all affected markets.
5.15.2. If one of the players disconnects and is unable to reconnect or be replaced and both teams decide to continue 4v5 we reserve the right to void all affected bets in the following scenarios: a) If in the game mode Hardpoint the player disconnects in the first 120 seconds of the map AND/OR the player disconnects before any of the teams reaches 60 points. b) If in the game mode Search & Destroy the player disconnects before the beginning of the 2nd round. c) If in the game mode Control the player disconnects in the first 120 seconds after the beginning of the 1st round.
5.16. World Of Tanks (Mir Tankov)
5.16.1. If a map starts with fewer than 14 competitors, all bets on the map will be voided.
5.16.2. If a competitor disconnects in the first minute and is unable to reconnect within 2 minutes of the in-game time or be replaced for the rest of the map, all affected bets on that map and match will be voided. If a competitor disconnects or quits after the start of the 1st minute of play on the given map, bets will be settled according to the official result.
5.16.3. If a walkover or win by admin decision is given, all undecided bets on that map and match will be voided.
5.17. World of Warcraft (WoW)
5.17.1. All results are settled based on the official Blizzard sources.
5.17.2. If a dungeon run is invalidated due to rule violations (e.g. spec stacking), results will reflect Blizzard's ruling.
5.17.3. Any intentional disconnect after match start results in a forfeit and voiding of all undecided markets.
5.18. General rules rules for CS2 Duels and Dota 2 Duels - match markets
5.18.1. Wrong Score/Players: Similar to other games, incorrect odds lead to canceled tickets. Incorrect players/heroes may lead to a restart or cancellation depending on if a key event has occurred.
5.18.2. Camera/Twitch Issues: Similar rules to other games, with demo replays potentially used to verify matches.
5.18.3. Game Crashes: Settled markets stand, others are canceled.
5.18.4. Nameplate Issues: No market cancellations.
5.18.5. Game specific rules - match markets
5.18.5.1. CS2 Duels
5.18.5.1.1. Round Restarts: Bets stand, and markets are resolved based on the official score.
5.18.5.1.2. Player Absence: Bets may be voided if a player is absent or unable to play.
5.18.5.1.3. Internet Issues: The game may be restarted if odds haven't changed or canceled if they have. Settled markets remain, others are canceled.
5.18.5.2. Dota 2 Duels
5.18.5.2.1. Neutral Creep Kills: These count as kills by the opponent.
5.18.5.2.2. Internet Issues: Similar to CS2, the game may be restarted or canceled. Settled markets remain, others are canceled.
5.18.5.2.3. Simultaneous Deaths: The winner is determined by who was alive longer or who killed their opponent first, according to the official game log.
5.18.5.2.4. Incorrect Heroes Selected: If incorrect heroes are selected prior to the beginning of the match and a significant in-game event occurs (e.g., a kill or substantial tower damage), all bets will be cancelled if. If no significant event occurs, the fixture will be restarted with correct heroes and the bets will remain
5.19. Marvel Rivals
5.19.1. If a competitor disconnects in the first 2 minutes and is unable to reconnect within 4 minutes of the in-game time or be replaced for the rest of the map, all bets on that map and match will be voided. If a competitor disconnects or quits after the start of the 1st minute of play on the given map, bets will be settled according to the official result.
5.20. Chess
5.20.1. If a chess match ends in a draw after all scheduled games have been played, the winner shall be determined based on the outcome of the designated tiebreaker. 5.20.2. Finals are offered in a Bo1 format. The player who reaches 2 sets in the series first is declared the overall winner. 5.20.3. All markets will be settled based on the official results as confirmed by the governing body.
5.21. Crossfire
5.21.1. If one of the players disconnects and is unable to reconnect or be replaced for the rest of the map, but both teams still decide to continue 4v5 and they play at least 2 complete rounds, then all affected bets on that map, match, and match side markets will be voided. 5.21.2. If a team retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a map are played, all undecided bets on that map and match will be voided. 5.21.3. Rounds 1-8 constitute the first half of Crossfire maps.5.21.4. In the case of a round restart, all bets will stand. All markets will be resolved based on the official score and result. 5.21.5. Overtime is played as a single MR3. If the score is tied after overtime, a golden round will decide the winner.
5.22. Tekken
5.22.1. A point in the series is awarded to a player who first KOs the opponent 3 times. 5.22.2. Series winner is determined as the first player to achieve the necessary number of points in the declared match format (e.g., Bo3, Bo5, Bo7, Bo9).
5.23. Street Fighter
5.23.1. A point in the series is awarded to a player who first KOs the opponent 2 times. 5.23.2. Series winner is determined as the first player to achieve the necessary number of points in the declared match format (e.g., Bo3, Bo5, Bo7, Bo9). 5.23.3. Grand-finals are double-elimination for the upper bracket finalist. The finalist from the upper bracket holds a 'life advantage.' The lower bracket finalist must defeat the upper bracket finalist twice in the specified format (e.g., two Bo5 series) to win the grand-finals. The upper bracket finalist needs to beat the opponent in the format at least once to win the grand-finals.
5.24. eSimulator bots
5.24.1. General rules
5.24.1.1. Sportsbook platform reserves the right to cancel any bet made on obviously “bad” odds, switched odds or a bet made after an event has started or match was affected by obvious technical problems
5.24.1.2. All bets will be settled, when the outcome of the market is decided.
5.24.1.3. Market "Match" (1X2) is where it is possible to bet on the (partial or definite) outcome of a match or event. The options are: "1" = Home team, or team listed to the left side of the offer; "X" = Draw, or the selection in the middle; "2" = Away team, or team listed to the right side of the offer.
5.24.1.4. Market "Correct Score" ( is where it is possible to bet on the (partial or definite) exact score of a match or event.
5.24.1.5. Market "Over/Under" (Totals) is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g., goals, points, corners, rebounds, penalty minutes, etc.). Should the total amount of the listed occurrences be exactly equal to the betting line, then all bets on this offer will be declared void. Example: an offer where the betting line is 128.0 points and the match ends with the result 64-64 will be declared void.
5.24.1.6. Market "Odd/Even" is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g., goals, points, corners, rebounds, penalty minutes, etc.)."Odd" is 1,3,5 etc.; "Even" is 0,2,4 etc.
5.24.1.7. Market "Half time/Full time" is where it is possible to bet on the result in half-time and the final outcome of the match. e.g., if at Half time the score is 1-0 and the match ends 1-1, the winning outcome is 1/X. The bet is void if the regular time of the match is played in a different time format than those listed in the bet (i.e. other than two halves).
5.24.1.8. Market "Period betting" is where it is possible to bet on the outcome of each separate period within a match/event.
5.24.1.9. Market "Draw No Bet" is where it is possible to bet on either "1" or "2" as defined in . It is also common practice to refer to "Draw No Bet" in cases where no draw odds are offered. Should the specific match contain no winner (e.g., match ends as a draw), or the particular occurrence does not happen (e.g., Draw No Bet and match ends 0-0) the stakes will be refunded.
5.24.1.10. Market "Handicap" is where it is possible to bet on whether the chosen outcome will be victorious once the listed handicap is added/subtracted (as applicable) to the match/period/total score to which the bet refers to. In those circumstances where the result after the adjustment of the handicap line is exactly equal to the betting line, then all bets on this offer will be declared void.
5.24.1.11. Market Asian Handicap: Home team (-1.75) vs Away team (+1.75). This means that the stake is divided into 2 equal bets and placed on the outcomes -1.5 and -2.0. For the bet to be fully paid out at the listed odds, Team A must win the match with a bigger margin than both of their listed handicaps (i.e. 3 goals or more margin). In the eventuality that Team A wins with only a 2 goal margin, the bet will be considered as partially won with a full payout on the -1.5 part of the bet and a refund on the -2.0 side since the outcome on that part of the bet would be considered a “tie”. Should the match produce any other outcome, including a Team A victory with only 1 goal margin, the whole stake would be lost. Away teams are given a +1.75 goal advantage in the match. This means that the stake is divided into 2 equal bets and placed on the outcomes +1.5 and +2.0.
5.24.1.12. Market "Double Chance" is where it is possible to bet simultaneously on two (partial or definite) outcomes of a match or event. The options are: 1X, 12 and X2 with "1", "X" and "2" as defined in.
5.24.1.13. Market "Team to score first and win" refers to the listed team scoring the first goal in the match and going on to win the match. Should there be no goals in the match, all bets will be settled as void.
5.24.1.14. Bets on "Quarter / Half / Period X" refer to the result/score achieved in the relevant timeframe and does not include any other points/goals/events tallied from other parts of the event/match. Bets will be voided if the match is played in any other format but the one stipulated in the offer.
5.24.1.15. Bets on "Result at end of Quarter / Half / Period X…” refer to the result of the match/event after termination of the stipulated time frame and will take into account all other points/goals/events tallied from previous parts of the event/match.
5.24.1.16. Bets on "Race to X Points / Race to X Goals…" and similar offers refer to the team/participant reaching the earliest the particular tally of points/goals/events. If the offer lists a timeframe (or any other period restriction) it will not include any other points/goals/events tallied from other parts of the event/match which are not related to the mentioned time frame. Should the listed score not be reached within the stipulated time frame (if any), all bets will be declared void, unless otherwise stated.
5.24.1.17. Bets on "Winner of Point X / Scorer of Goal X and similar offers refer to the team/participant scoring/winning the listed occurrence. For the settlement of these offers, no reference to events happening prior to the listed occurrence will be taken into consideration. Should the listed event not be scored/won within the stipulated time frame (if any), all bets will be declared void, unless otherwise stated.5.24.1.18. Any reference for a team to win all halves/periods (e.g., Team to win both halves) means that the listed team must score more goals than its opponent during all the stipulated halves/periods of the match.
5.24.2. Basketball Market Rules
5.24.2.1\. The Match winner (two way) market will be resulted with overtime (OT) included.5.24.2.2. Other markets, except totals and handicaps, do not consider overtime unless otherwise stated.5.24.2.3. If a match ends before the X is reached, this market is considered void (cancelled). Applicable to the following markets: Who scores Xth point? (incl. OT), Which team will win the race to X points? (incl. OT).
5.24.3. FIFA
5.24.3.1\. Match duration – 2x6 minutes. This includes injury time, but does not include extra time or penalty shootouts.5.24.3.2. All Markets will be settled as set out in the General Market Rules.
5.24.3.3. Penalty Shootout. Includes only penalty shootouts without regular time, injury time or extra time .
5.24.3.4. All Markets will be settled as set out in the General Market Rules.
5.24.4. NBA 2K
5.24.4.1. Match duration – 4x6 minutes. This includes overtime.
5.24.4.2. All Markets will be settled as set out in the General and Basketball Market Rules.